Hopefully it'll work this time... (map)

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Post by Lord Zurkov on 21/7/2010, 14:10

Also, I'd appreciate if you don't put health packs on the second floor of the tower. First floor is fine though.
Otherwise it'd disrupt the "first floor: contested, second floor: no-man's land, third floor: defending base" scheme it has got going.
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Post by Tendo on 21/7/2010, 15:53

Yea, there will be kits:
-Infront of the crates, in the open near 2nd...Mini ammo and health
-2nd floor tower, medium ammo and health
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Post by LOOK IT'S ADAM!!! on 21/7/2010, 16:17

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Post by Eraserhead on 21/7/2010, 17:13

Lord Zurkov wrote:Also, I'd appreciate if you don't put health packs on the second floor of the tower. First floor is fine though.
Otherwise it'd disrupt the "first floor: contested, second floor: no-man's land, third floor: defending base" scheme it has got going.

This remark made me doubt that health kit. I'm always unsure about healthkits. I remember that when i was capping the top point on Tendo's map i always walked downstairs to grab that kit and go back up continue capping. Is that good or bad for the gamepace?

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Post by Young Greezy on 21/7/2010, 17:42

You can do that on a lot of other maps, I don't see what the issue would be.

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Post by jameless on 21/7/2010, 18:04

Well worst case scenario we can always remove the healthkits using stripper:source. No need to recompile the map just to get rid of them. It would allow us to try it out both ways.
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Post by Tendo on 21/7/2010, 18:50

The way i see it, if your leaving the point to get some health, thats time that you've lost capping, and it also gives the other team a chance to get to the top again. Its generally harder to hit people above you rather than below, so i think it balances it
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Post by Tendo on 23/7/2010, 16:11

So me and jim were talking about another idea.

On the start of the game, it seems snipers picking people off the point is a poblem, so i figured, why not have a glass "shield". It will be fully open at the beginning of the round, and goes away until the game is over - Just to provide enough cover for the inital capture. It will only cover a little segment of that divider wall.
Questions, yes/no, points? Say em
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Post by Eraserhead on 23/7/2010, 16:27

But isn't sniping people who try to cap that point a valid tactic? I only think you should make the wall just high enough so if you crouch you can't be hit. While standing you are just taking a risk.

I don't think you should add those high tech things because then we deviate to much from the original orange. And if you still want to make it for lolz then make sure you do it in a separate version and keep backups of your essential files this time Razz

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Post by Tendo on 23/7/2010, 21:09

Yeah. I felt that too. So, i didnt add it.

Me and jim also talked about a ground level entance to the base. It'll be beside the yellow stairs, and go around and into the spawn. I didnt put it in the version i JUST compiled (as im posting this) because it may be op. I can put it in if people bitch though... So technially, the maps good to go
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Post by Young Greezy on 23/7/2010, 21:38

Tendo wrote:Yeah. I felt that too. So, i didnt add it.

Me and jim also talked about a ground level entance to the base. It'll be beside the yellow stairs, and go around and into the spawn. I didnt put it in the version i JUST compiled (as im posting this) because it may be op. I can put it in if people bitch though... So technially, the maps good to go

Bitch bitch bitch.

Put it in. Now.
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Post by Google on 23/7/2010, 21:41

Young Greezy wrote:
Tendo wrote:Yeah. I felt that too. So, i didnt add it.

Me and jim also talked about a ground level entance to the base. It'll be beside the yellow stairs, and go around and into the spawn. I didnt put it in the version i JUST compiled (as im posting this) because it may be op. I can put it in if people bitch though... So technially, the maps good to go

Bitch bitch bitch.

Put it in. Now.
Thats what she said.

Let's just test it out then we'll see if it would need it.
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