A new PLR map...

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Post by hyce777 on 28/8/2010, 13:18

After just under an hour of work I made a proof of concept for having two carts share one track going opposite directions.

The results:



THE UNIBOMB!

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Post by Havik on 28/8/2010, 13:39

thats actually kinda cool. That would be a neat map idea Very Happy
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Post by Nick on 28/8/2010, 15:30

I love it put it on orange and we might have something

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A new PLR map... Packerplass
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Post by Young Greezy on 28/8/2010, 16:15

I smell a clusterfuck!


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Post by hyce777 on 28/8/2010, 16:42

Clusterfuck? Probably.

The way this section works is simple. The carts come at eachother from opposite directions. First they go through a set of single track, then in the middle there is a passing siding. After that, another set of single track, then the CP. On the single tracks there is rollback, so that one team dies the carts will roll back into the passing track or past the original junction where the single track started.

I would post a picture but for some reason it isn't working.


Turned out to be an invisible security thing telling me to restart. Probably should get rid of that, but idk what to use instead.

Anyways, here's the pic:
A new PLR map... Plr_bm10



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Post by Hoboapple on 28/8/2010, 19:41

it seems like most of the time they'll just avoid each other
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Post by Furgus on 28/8/2010, 20:35

It would be nice if when the bombs collided the would explode. And the bomb that traveled less would lose.
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Post by hyce777 on 28/8/2010, 20:38

That would be cool furgus. If you figure out how to do it I'll consider.

Hobo, this is about the same size as Pipeline's stage 3. So it's ok.
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Post by Furgus on 28/8/2010, 20:44

Well I don't know how to make a pl map. But I would make a map similar to orange bomb. That map was fantastic.
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Post by Hoboapple on 28/8/2010, 22:10

seriously there's no interaction unless you move the spawns to like opposite sides

right now it looks like you can just scout rush your cart and not worry about interference
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Post by hyce777 on 28/8/2010, 23:31

Hobo, we tested it today on the -CGMZ- server. Everyone liked it and it works just fine. Yes we did have scout rushes, but they were stopped by soldiers and heavies. Not everyone has to poosh cart.
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Post by Hoboapple on 28/8/2010, 23:58

can you mark the spawns?

sorry if i come off as pushy, just trying to give my input angel
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Post by hyce777 on 29/8/2010, 03:41

Haha, on that version there were no spawns at all really. Let me get a pic of the latest one...

A new PLR map... Plr2_b10

Spawns are the blue and red buildings on the left and right. Carts start at the top, end at the bottom. Worked pretty well, everyone likes it. Played for 2 hours or so on it.
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Post by Hoboapple on 29/8/2010, 20:40

i would make it more like loop-straight-loop rather than straight-loop-straight because it seems like they bypass each other

but eh no big deal, that map looks awesome!!!
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