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orange_x_pulp?

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Post by Tendo 9/3/2010, 14:31

Eraserhead wrote:
-maybe Tendo could make our own orange_x3_pulp map which looks like viper.

I am happy to do this and i figure the public could suggest, talk and decide on what to add.

So far, im leaning on:
-Spawn blockers
-Designated area's to build entrances in spawn (class-switching in spawn)
-Making the map more even
-Maybe making it a little bit smaller, to accommodate the smaller numbers
-Making an underground?
-Health/ammo kits/packs?

Anything you want to suggest/agree/disagree you can just post it. We'll take only what we think will make a balanced and re-playable map.
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Post by Epps 9/3/2010, 14:58

My wishlist:
-More cover against those f♥️ck snipers.
-Healthpacks/Ammopacks cause they improve the game imo.
-3d skybox with an alien invasion going on.
-Underground passage like the one on erm, orange_viper?
-Some well hidden easter eggs for fun.
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Post by DrManette 9/3/2010, 15:01

Cover from snipers, underground area is a must, maybe a few exits from the underground that are key, and a main tower with two smaller ones connected with ramps? Those are just things off the top of my head.
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Post by Tendo 9/3/2010, 15:25

Yeah underground is a bit of a copy, but i want to make it into a... hexagon, with a center maybe. If it works out... 4-6 exits to that.

Dulling down snipers has to be done well, i say. It wont look appealing to have walls in the open area, and we want to keep some open area... so i think anti-sniper idea's should be looked upon a bit more thoroughly.
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Post by Lord Zurkov 9/3/2010, 15:50

As long as it vaguely resembles _viper (and preferably has secrets), I'll have no complaints.
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Post by Epps 9/3/2010, 16:12

Lord Zurkov wrote:As long as it vaguely resembles _viper (and preferably has secrets), I'll have no complaints.
Like the idleing map we were on earlier today Very Happy
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Post by Eraserhead 9/3/2010, 16:15

I agree with all remarks made. Please also put the PULP FORTRESS logo in it like you did with the other map and maybe some other permanent sprays/logo's in the spawn just for branding.
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Post by Nicobbq 9/3/2010, 18:16

Here is my idea. You open Orange_x vipers, you remove all vipers reference and set them to pulp. There, my perfect map
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Post by Young Greezy 9/3/2010, 18:23

I played on a map called arena_concord where if you crouch in a certain spot, you're transported to a "party room". It's just this little box room with flashing strobe lights and rock posters and whenever you're in it, you hear the song "I'm on a boat" playing.

Basically If you do something like this I'll be happy.
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Post by Tendo 9/3/2010, 19:24

Haha, yeah, i think i've got an idea for a secrete... but i want to get the main idea done :3. I does not have to be complex, just playable :p
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Post by Lord Zurkov 10/3/2010, 01:10

Young Greezy wrote:I played on a map called arena_concord where if you crouch in a certain spot, you're transported to a "party room". It's just this little box room with flashing strobe lights and rock posters and whenever you're in it, you hear the song "I'm on a boat" playing.

Basically If you do something like this I'll be happy.
You should check out "achievement_idle_negro14". It's got so many secrets that it's worth checking out just for that.
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Post by Eraserhead 30/3/2010, 22:00

Hey everyone, i just talked with Tendo and since we have another map rotation coming up he asked me what we wanted done so i said lets make our own orange map like discussed earlier and he referred to this topic. He said he needs more input of more members so please post your idea's here guys!! Thnx lets make a great map for generations of orange fans to come!!! cheers
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Post by Impalsi 30/3/2010, 22:10

My Internet Explorer is non-functional on one of my computers as a result of a virus that I can't seem to shake. Therefore, I am unable to download things from many servers (maps, custom hats, etc.). This has resulted in a lengthy join-time to the Pulp server (it attempts to download (and fails) the hats every time I connect, and it ends up taking upwards of 5 minutes).

My point here is that, during the rotation week, I was unable to play whenever it was any map but Orange_x3. While the wants of the many definitely outweigh my wants, I'm just letting you know that, in the event that we do a permanent map change, I will not be able to play half the time.

None of this will be a problem if anyone has a suggestion as to how I could make client downloads (like the maps and hats) default to using Mozilla Firefox.
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Post by jameless 30/3/2010, 22:12

Check the proxy settings in your Internet Explorer. It's been very common lately that spyware and viruses have been changing this to their servers. It may resolve that issue.
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Post by Impalsi 30/3/2010, 22:14

jameless wrote:Check the proxy settings in your Internet Explorer. It's been very common lately that spyware and viruses have been changing this to their servers. It may resolve that issue.

Thanks Jameless, I'll certainly try this next time I'm on that computer (tomorrow night). Appreciate the suggestion!

(On a wholly unrelated note, I heard you talk for the first time last night. It was like catching a glimpse of heaven.)
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Post by ninji 30/3/2010, 22:16

In order in which you posted, Tendo:

-No
-Yes (YES PLEASE)
-It isn't already?
-Yes
-No
-No

Might I suggest tagging the map with

http://www.pulpfortress.com/images/logo.png
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Post by Eraserhead 30/3/2010, 22:22

I already suggested that Ninji but thanks anyway. Anyone else more idea's for a new orange map?

PS: I will copy past Impalsi's problem to the tech support forum.
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Post by Tendo 31/3/2010, 00:58

Get out of my post, you highjackers!
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Post by Eraserhead 31/3/2010, 06:59

So what more idea's do you people have on making a PULP Orange_x3 map?

I have some slight improvements:

Make CP2 on red so that it's not as easy to get sniped anymore like it currently is. On blu you can hide behind the wall but on red it's hard.

Maybe give the space between the stairs and spawn where mostly the engies put their sentry and dispensah when the last point is under pressure some more shelter from soldiers and demo's shooting everything from above? Or maybe leave it as is? Not sure.

Maybe change the stairs so it's easier to jump over the wall?
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Post by ninji 31/3/2010, 12:27

Make it so RED has the exact same opportunity to jump into their spawn as BLU does. But don't change it heavily, I like it the way it is.
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Post by Eraserhead 31/3/2010, 21:38

Oh and fix the problem where pryro's can burn through the wall and destroy engie stuff on top the tower.
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Post by Tendo 1/4/2010, 13:50

Cap 2 can be fixed easily.

The tower-pyro situation is different... the only options i can think of at the moment, are to raise or lower those walls...




Ps. Do we want spawn blockers (/)'s... They will go away once you've won the round :3
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Post by jameless 1/4/2010, 13:51

Yes please.
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Post by Young Greezy 1/4/2010, 16:30

Tendo wrote:Cap 2 can be fixed easily.

The tower-pyro situation is different... the only options i can think of at the moment, are to raise or lower those walls...




Ps. Do we want spawn blockers (/)'s... They will go away once you've won the round :3

Yes. And ramps up into the spawn, or something you can jump on. Using the stair railing is ridiculous.

In fact, could you not just replace that staircase with a little ramp up to the top of the block?
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Post by Tendo 1/4/2010, 18:10

I'll have to make that a vote, greezy. I agree, it will make it alot more fluid, but some people like it as a little challenge.
Im gonna put spawn blockers too, and a 'safe-build' area in spawn, to protect from those demo's Razz.

For cap 1 (and 4) i had an idea for a bridge style thing... here's a picture
https://2img.net/r/ihimizer/img196/1245/cap14idea.jpg

(Its basically the tf2 logo, with the cap in the center. Spiral stairs going up, making the underground useful for attacking 4)
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