i'd consider this news: fairly large tf2 update

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i'd consider this news: fairly large tf2 update Empty i'd consider this news: fairly large tf2 update

Post by LOOK IT'S ADAM!!! on 28/4/2010, 21:21

Team Fortress 2

  • Added new community map cp_freight
  • Added missing physics models for several items
  • Added jiggle bones to the Sam & Max items, and The Buff Banner
  • Added Crit-a-Cola


Dedicated Server


  • Linux optimizations.
  • Fixed Linux servers not relisting correctly after a master server restart
  • Fixed a case where servers could have "ghost" players consuming player slots


Engine

  • Marked the "snd_show" convar as a cheat

Gameplay Changes

  • Pyro changes

    • Flamethrower direct damage reduced 20%.
    • Burn duration reduced (10 -> 6 seconds).
    • Airblast re-fire delay reduced by 25%.
    • Airblast ammo usage reduced by 20%.
    • All reflected rockets/grenades/arrows now mini-crit.
    • Airblasting enemies into environmental deaths now awards the death credit to the Pyro.

  • Heavy changes

    • Minigun spin-up/down time reduced by 25%
    • Minigun firing movement speed increased to just under half-normal (from 80 to 110).
    • Throwing a sandvich to a teammate now earns a full bonus point (was half a point).

  • Bonk! changes

    • Post-use movement penalty removed.
    • Now has a re-use cooldown time, like The Sandman.

  • The Chargin' Target changes

    • Direct charge hit now does 50 damage + 10 per head (up to 5 heads).
    • Capped the turn rate from +left and +right while charging.

  • The Huntsman changes

    • Removed restriction that arrows need to be aimed before they can be lit by a Pyro.
    • Bow can now be lowered without losing the lit arrow.
    • Changed bow so you can start charging it while you're jumping, but you can't fire until you're on the ground.
    • Fixed bug where flame effect would get stuck on if you change weapons with a lit arrow.

  • Backpack changes

    • Moved Crafting button out to the root class/backpack selection panel.
    • Dragging and dropping items in your backpack now makes appropriate sounds.

  • Bot changes

    • Bots don't retreat to gather health as readily if they are in combat.
    • Bots no longer retreat when moving to block a point capture.
    • Bots should now equip an appropriate combat weapon and fight while moving to collect health.
    • Bots who are roaming the map and hunting now chase down their victims, following them around corners.
    • Bots That fire projectiles (ie: rockets/grenades/etc) don't hold down their fire button for a minimum time. This was causing Soldier bots to fire rockets into nearby walls as they strafed, killing themselves.
    • Soldiers bots now switch to their shotgun after firing all four rockets when engaging an enemy.
    • Added a few more bot names from community suggestions.
    • Fixed a behavior loop with Engineer metal gathering.

  • The Sandman change

    • Added a slight speed reduction to stunned players.

  • Community requests

    • Added ConVars log_verbose_enable and log_verbose_interval to report player positions in the server log at regular intervals
    • log_verbose_enable default: 0
    • log_verbose_interval default: 3 secs
    • "Last-weapon" initialization on respawn now sets itself to be the melee weapon if you don’️t have a selectable secondary weapon (like The Razorback).


Bug Fixes

  • Fixed an case where The Gunboats didn’️t apply their damage reduction properly.
  • The amount count in the HUD now flashes red when you’️re low on ammo.
  • Extinguishing a burning teammate now earns a full bonus point (was half a point).
  • Fixed a permanent overheal exploit involving dispensers.
  • Fixed a bug in spectator mode where the user aborted out of freezecam, setup a spec mode (like IN_EYE), and would then have the setting stomped after the freezecam timer expired.
  • Fixed bug with disguised spy sometimes seeing his own name in the disguise status HUD.
  • Fixed a client crash that could result from players with arrows embedded in them.
  • Fixed items that can be worn by any class having the wrong model when worn by a disguised Spy.
  • Added missing map prefixes to server browser game types.
  • Killing yourself with your own sentry no longer increments the sentry's kill counter.
  • Fixed dropped hats sometimes having the wrong team color.
  • Fixed crit-boosted players not getting critical hits if their weapon has custom no-crit behavior.
  • Fixed the achievement dialog taking a long time to pop up, and completed achievements now sort to the bottom of the list.
  • Fixed Spies disguised as Medics hearing the autocaller sound.



you guys know me, you guys know how much i love the airblast. you guys know how much i am loving this update.
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Post by Brother_ on 28/4/2010, 21:36

  • Fixed a permanent overheal exploit involving dispensers.

Sadface!
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Post by ninji on 28/4/2010, 21:47

They fixed the Pyro and the Heavy!
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Post by Young Greezy on 28/4/2010, 21:49

They fixed the permanent overheal Sad
I would always just grab a medic and run to a dispenser Very Happy
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Post by LOOK IT'S ADAM!!! on 28/4/2010, 21:51

but... THEY BUFFED THE PYRO!!!

Approved Approved Approved
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Post by Tendo on 28/4/2010, 22:03

THEY BROKE HAMMER EDITOR
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Post by LOOK IT'S ADAM!!! on 28/4/2010, 22:06

Tendo wrote:THEY BORKED HAMMER EDITOR

SAY IT RIGHT!
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Post by Tendo on 28/4/2010, 22:07

LOOK IT'S ADAM!!! wrote:
Tendo wrote:THEY BORKED HAMMER EDITOR

SAAA IT RYGHEETUH!


SPELL IT PROPERLY
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Post by Eraserhead on 29/4/2010, 06:13

LOOK IT'S ADAM!!! wrote:but... THEY BUFFED THE PYRO!!!

Approved Approved Approved

yea i while reading i was thinking about you adam, these are really fair changes. When is this update coming out? I haven't received a HLDS announcement.

I never knew there was an overheal exploit, how does it work?

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Post by Young Greezy on 29/4/2010, 08:22

If you touch a dispenser while a medic is healing you, the overheal sticks. That means that the medic can leave and whatever overheal you had (whether it be the full 150% or just 125% or whatever) stays with you and is just like extra health. It can't be restored with medpacks or respawn though. Very useful indeed.
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Post by Eraserhead on 29/4/2010, 08:29

damn if only i have known this sooner. anyway i updated both our servers. I did see a message in the alliedmods forum that someone reported the rankings plugin isn't working anymore so i will test this asap.

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Post by Epps on 29/4/2010, 10:37

I WANT THAT CRIT-A-COLA!

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Chuck wrote:You better have erected a dispenser for the medic if you know what i mean

i'd consider this news: fairly large tf2 update Sgtpepper17
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Post by Eraserhead on 29/4/2010, 11:26

http://tf2wiki.net/wiki/Crit-a-Cola this sounds like more fun then bonk.

Anyway, after doing the server updates and rebooting the servers they would not come back up again!!! Researching this it turns out that Valve has changes some of the linux files (our servers are linux) which causes sourcemod and metamod to stop functioning!

I had to disable sourcemod on both servers for them to boot again. This means:

-admins are currently not working
-sourcebans not working
-rankings not working
-RTD not working
-equipment (custom hats) not working
-all other plugins (like voting) won't work either

So we have a really clean server untill the sourcemod developers bring out an update (i'm sure this will be done fast since a lot of TF2 servers use sourcemod).

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i'd consider this news: fairly large tf2 update Empty Zancoth, the sentry cheater/exploiter

Post by Epps on 29/4/2010, 14:20

Because of the update Sourcemod is broken, therefo rmy adminpanel doesn't work alogn with a lot of other things. Anyway, there is this guy called Zancoth who is cheating/exploiting making him able to build unlimited sentries.

Screenshot:
Spoiler:

i'd consider this news: fairly large tf2 update 0111

Atra Rosa is making a demo for us, she'll be posting it later in this thread (I hope).


Last edited by Sgt Pepper on 29/4/2010, 14:22; edited 1 time in total (Reason for editing : Sorry, zal je naam nooit meer fout schrijven :-$)

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i'd consider this news: fairly large tf2 update Sgtpepper17
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Post by Furgus on 29/4/2010, 15:01

When will the server be updated?
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Post by Epps on 29/4/2010, 15:34

The server is updated, Sourcemod however wont be updated until the devs made a patch which is the real problem. I miss my admin panel TT.TT

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i'd consider this news: fairly large tf2 update Sgtpepper17
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Post by vladmirbsl69 on 29/4/2010, 16:01

ill miss the contact damage but i LOVE THE AIRBLAST! Very Happy!!!!!!YAY!
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Post by vladmirbsl69 on 29/4/2010, 16:06

sorry sgt. pepper. Sad lol
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Post by Furgus on 29/4/2010, 17:06

There were two other exploiter on the servers. Here they are. His name was data. As you can also see in the pic.
i'd consider this news: fairly large tf2 update Cp_ora10

Then the second one was in blue spawn. I also got a demo thanks to Adam. Who helped me create a demo before.
i'd consider this news: fairly large tf2 update Cp_ora11
i'd consider this news: fairly large tf2 update Cp_ora12

Now could someone tell me how to put the demos here?


Last edited by Furgus on 29/4/2010, 17:14; edited 1 time in total
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Post by vladmirbsl69 on 29/4/2010, 17:10

OMFG PULP IS BEING INVADED!!!!! ERASER WE NEEDZ THE ADMINZ NOWZ!
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Post by Tendo on 29/4/2010, 17:23

# 57 "MλRCO" STEAM_0:1:25438190 20:13 108 0 active
# 65 "Voyager I" STEAM_0:0:17489400 03:20 85 0 active

So have done this... I dont think we can really ban them or really get angry... all new patches and shit will have bugs. Your not really playing until they fix it anyway
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Post by Furgus on 29/4/2010, 17:26

Tendo what is that?



btw Adam what did you do with you Demo thread.
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Post by Epps on 29/4/2010, 17:56

How to upload demo's:
Upload your demo to a filesharing site like MediaFire (fast unlimited downloads even for non-members) then put the sharing url here.

Anyway, they know that what they do shouldn't be possible thus wrong. Yet they choose to do it making them nothing but exploiters which in my book is the same as a cheater, especially since they know it is wrong. Banning them is only the right thing to do.

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Post by Tendo on 29/4/2010, 18:47

I see what your saying. I agree with you a little bit, but a new update makes people act like idiots, even if their not. Just saying to take that into account when thinking about banning. YES it would be nice if everyone played by the rules. BUT this game is full of assholes, left right and center. They could have personality disorders act like jerks and still not get banned. If people can act like boneheads while we're at full strength, why get angry at people who do somthing that WILL be fixed. As i've said... No one is going to play for real until they fix it all.




(PS. Furgus # 65 "Voyager I" STEAM_0:0:17489400 03:20 85 0 active is a players id, so we can track them)
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Post by Furgus on 29/4/2010, 19:16

mediafire.com ?n02d2yh3omm


So this is the file sharing url. Now what do I do?
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