i'd consider this news: fairly large tf2 update

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Post by Eraserhead on 30/4/2010, 15:20

the sourcemod update still isn't out yet so we have to wait...

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i'd consider this news: fairly large tf2 update - Page 3 Empty Re: i'd consider this news: fairly large tf2 update

Post by Eraserhead on 30/4/2010, 18:57

Update: we got sourcemod working now on the VIP server. Only for some reason it didn't work on the orange server while we did the same install.

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Post by LOOK IT'S ADAM!!! on 30/4/2010, 21:01

tada!



  • Added further PropHunt mode support:
    • Added a "SetCustomModelRotates" input, which will enable/disable whether the custom model should rotate yaw (enabled by default)
    • Added a "SetCustomModelVisibletoSelf" input, which will set whether or not the local player should see his own custom model

  • Fixed the Engineer being able to build more than 1 of each type of building
  • Fixed old Engineer build keybinds not working with the new system
  • Fixed a client crash on shutdown
  • Fixed the Gunboats not properly applying the damage reduction when Spectators are nearby
  • Fixed post-processing bug which could cause tone mapping to become stuck at highest setting
LOOK IT'S ADAM!!!
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Post by miht on 1/5/2010, 00:47

MAH MEDAL !!!
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