zf_winter
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zf_winter
honestly, I have no good name for the map yet. But its a winter themed map. It started by me being bored and making a gigantic snowman in source SDK. This translated into me making a zombie fortress map for no reason. This is about an hour of work, so I have like 4 screenshots.
If you have any ideas as for what I Should change, please post it constructive criticism only or gtfo.
- Spoiler:
This is spawn. Since its winter-esque map I made it a log cabin.
Fixes on spawn:
Make it bigger
Add kits
Change the shitty wood textures with a custom wood texture
- Spoiler:
more of a front view of spawn.
- Spoiler:
Another front view of the spawn. This side doesn't have the finished wall. Any ideas on what I should add that would make it look better?
- Spoiler:
Last is the giant snowman that is there just because I felt like it. Has a smile, tophat, stick arms, and even buttons!
If you have any ideas as for what I Should change, please post it constructive criticism only or gtfo.
Re: zf_winter
>and even buttons!
Button... SHOOT THEM FOR SECRET AREA!
Anyway can't wait to see it when you are a bit further down the road.
Button... SHOOT THEM FOR SECRET AREA!
Anyway can't wait to see it when you are a bit further down the road.
Re: zf_winter
Start a new project; jump_google, yes a jump map.
Google- Clan Member
- Posts : 998
Join date : 2010-04-01
Age : 31
Location : New York, USA
Re: zf_winter
UPDATE
thats a pic of the igloo.
that is the cabin re-textured. Its 3 different wood textures. Thoughts on them?
thats a close up of the wall texture. It has straps that make it look like they hold the wood together? I dunno, not many good wood textures in hammer. I shall have to make custom textures.
Also if you notice in the screenshots, the skybox didn't work xD So instead of using the skybox I found by searching the word "snow" I will have to make a custom skybox, woohoo! And I have to add more buildings, items, and fill in the map more. So today I just re-textured and made a semi-nice igloo. Thoughts on these updates?
thats a pic of the igloo.
that is the cabin re-textured. Its 3 different wood textures. Thoughts on them?
thats a close up of the wall texture. It has straps that make it look like they hold the wood together? I dunno, not many good wood textures in hammer. I shall have to make custom textures.
Also if you notice in the screenshots, the skybox didn't work xD So instead of using the skybox I found by searching the word "snow" I will have to make a custom skybox, woohoo! And I have to add more buildings, items, and fill in the map more. So today I just re-textured and made a semi-nice igloo. Thoughts on these updates?
Re: zf_winter
Google wrote:Start a new project; jump_google, yes a jump map.
Google- Clan Member
- Posts : 998
Join date : 2010-04-01
Age : 31
Location : New York, USA
Re: zf_winter
What I would want to see:
-More level design, show us the basic layout. Maybe add some cliffs, a goal or whatever.
-Icy water with a trigger_hurt for non-zombies (because zombies dont feel heat nor cold).
-A giant mecha
-iDunno
-More level design, show us the basic layout. Maybe add some cliffs, a goal or whatever.
-Icy water with a trigger_hurt for non-zombies (because zombies dont feel heat nor cold).
-
-iDunno
Re: zf_winter
If you made the individual blocks of the igloo destructible, that would be really goddamn lulzy.
Lord Zurkov- Clan Member
- Posts : 402
Join date : 2010-01-09
Age : 32
Re: zf_winter
Havik + zf = Havik's only server being a zf server?
Google- Clan Member
- Posts : 998
Join date : 2010-04-01
Age : 31
Location : New York, USA
Re: zf_winter
Google wrote:Havik + zf = Havik's only server being a zf server?
what? I just felt like making a zf map. Felt like it was a good idea for my first map that I will be releasing to the public Also, I do CS:S mapping as well.
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