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I decided it's time to email Valve

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I decided it's time to email Valve Empty I decided it's time to email Valve

Post by jameless 1/2/2010, 23:26

I decided it's time to email Valve 00110

Let me know what I should change or add.

payload
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Post by Nicobbq 1/2/2010, 23:31

Don't change anything, It's perfect!
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Post by Eraserhead 2/2/2010, 13:21

lol!

Brilliant letter.

PS: I lost the Ambassador while crafting and i'm still waiting to get it back.
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Post by Panda 2/2/2010, 13:38

This is why I haven't crafted anything yet.
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Post by DrManette 2/2/2010, 13:41

Haha, brilliant letter. The crafting system seems so... useless. It's not really an easier way to get items because you STILL NEED TO WAIT FOR THEM TO GENERATE! So yea, needless to say I have only do a little crafting.
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Post by Epps 2/2/2010, 13:53

Crafting is pointless. It would take a lot of weapons to make just one freaking hat. No, I'd rather have a trading system then a craft system.
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Post by DrManette 2/2/2010, 14:50

Amen to that!
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Post by Firestar 2/2/2010, 18:08

Nice letter!
I think they should take out crafting (and random drops) and make EVERYTHING a reward. Say, 500 hours as Scout? Hat. Maybe, a total of 10,000,000 accumulated points as Pyro? Hat.

Not a god damn random drop, then craft system, because that just makes people idle!
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Post by Lord Zurkov 2/2/2010, 18:37

Firestar wrote:Nice letter!
I think they should take out crafting (and random drops) and make EVERYTHING a reward. Say, 500 hours as Scout? Hat. Maybe, a total of 10,000,000 accumulated points as Pyro? Hat.

Not a god damn random drop, then craft system, because that just makes people idle!
The idea of making hats rewards instead of random would simply make people grind instead of idle.

It sounds good in theory, but it doesn't help much in practice. I still think that a trading system would fix the drop system (although it would probably drag along a lot of problems from MMOs, specifically real-world trading).
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Post by Firestar 2/2/2010, 19:31

Lord Zurkov wrote:
Firestar wrote:Nice letter!
I think they should take out crafting (and random drops) and make EVERYTHING a reward. Say, 500 hours as Scout? Hat. Maybe, a total of 10,000,000 accumulated points as Pyro? Hat.

Not a god damn random drop, then craft system, because that just makes people idle!
The idea of making hats rewards instead of random would simply make people grind instead of idle.

It sounds good in theory, but it doesn't help much in practice. I still think that a trading system would fix the drop system (although it would probably drag along a lot of problems from MMOs, specifically real-world trading).

well, it almost is an mmo...
and grinding is better than idling, at least they're playing!
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Post by Taboo 2/2/2010, 19:56

500 hours as scout. Hat? Wouldn't that make you idle more to get 500 hours as scout.

Besides, what's wrong with idling?
http://www.tf2items.com/profiles/76561197976769941
I especially like all those camera beards, my little collection. Very Happy

Oh and if you don't want to accidentally craft your currently equipped items, just organize your backpack like mine. Keep all the uncraftables/untouchables on the second page.
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Post by Firestar 2/2/2010, 20:02

Well when you don't know which ones are equipped in the first place...
And I cant think of two things wrong with idling: 1. It makes me think you're playing TF2, until I hit view server info, and then I become sad.
2. It racks up hours as classes you haven't actually been playing...
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Post by Taboo 2/2/2010, 20:10

Firestar wrote:Well when you don't know which ones are equipped in the first place...
And I cant think of two things wrong with idling: 1. It makes me think you're playing TF2, until I hit view server info, and then I become sad.
2. It racks up hours as classes you haven't actually been playing...

Well you can find the ones that you are equipped with, with the tiny little red letters that say "Equipped" in your backpack. Then just put them on the second page.
Nothing wrong with idling Smile
1. I'm sorry. Neutral
2. I spectate so the class hours don't add up. Very Happy
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Post by jameless 2/2/2010, 20:17

Taboo wrote:Well you can find the ones that you are equipped with, with the tiny little red letters that say "Equipped" in your backpack.

The first few days they started crafting they didn't have the equipped posted on the items. Take a look at the updates that came out so you can see it was a patch to fix it to show it was equipped.
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Post by Taboo 2/2/2010, 20:36

jameless wrote:
Taboo wrote:Well you can find the ones that you are equipped with, with the tiny little red letters that say "Equipped" in your backpack.

The first few days they started crafting they didn't have the equipped posted on the items. Take a look at the updates that came out so you can see it was a patch to fix it to show it was equipped.

Then there should be no problems then! Everyone should be happy. Valve made it so that people won't make the same mistakes twice. Everyone give valve a round of applause. bounce Whooo hoooooooo!!
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Post by miht 2/2/2010, 20:41

Taboo wrote:
jameless wrote:
Taboo wrote:Well you can find the ones that you are equipped with, with the tiny little red letters that say "Equipped" in your backpack.

The first few days they started crafting they didn't have the equipped posted on the items. Take a look at the updates that came out so you can see it was a patch to fix it to show it was equipped.

Then there should be no problems then! Everyone should be happy. Valve made it so that people won't make the same mistakes twice. Everyone give valve a round of applause. bounce Whooo hoooooooo!!
You could spectate? didn;t they take that out? o:
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Post by Lord Zurkov 3/2/2010, 13:52

[offtopic]
Taboo wrote:Oh and if you don't want to accidentally craft your currently equipped items, just organize your backpack like mine. Keep all the uncraftables/untouchables on the second page.
I prefer my setup. First-half/first-page is expendables, second-half/first-page is craftables, first-half/second-page is unusual items (hats, event items, misc items), second-half/second-page is untouchables (the gaps are from where I accidentally crafted the item before this setup - otherwise, the unlocks make a perfect square).
It works extremely well for crafting.
miht wrote:You could spectate? didn;t they take that out? o:
They changed the system so it will kick AFK spectators. It didn't used to.

That being said, you can still idle in spectator on an idle server or if the server thinks you're doing something. Scripts are handy for that -- I type "+taunt" in my console whenever I idle in spectate on the Pulp server (the server doesn't usually fill up, so nobody is inconvenienced).[/offtopic]


Last edited by Lord Zurkov on 3/2/2010, 14:08; edited 1 time in total (Reason for editing : [/offtopic])
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