working on a rather silly map.

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Post by LOOK IT'S ADAM!!! on 9/5/2010, 02:26

anyone want to help?

i'm going to make everything imaginable in it be lethal.


working on a rather silly map. Deathpitv30012

i must admit it is an optimization nightmare. i could probably do without the 40+ steam emitters in the pit though. i tried the orange theme, didn't really work with it. this map is huge by the way. to give you a hint at the scale: that doorway on the beginnings of the fort? you could fit the small house of dustbowl stage 2 through them.
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Post by ninji on 9/5/2010, 04:56

Can I download the wip?
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Post by Eraserhead on 9/5/2010, 08:33

Looks awesome. It's a cp map?

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Post by Havik on 9/5/2010, 10:07

I would help, but my mapping is a little rusty, and I don't have much TF2 mapping experience...
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Post by UberLord on 9/5/2010, 12:04

I wish I could map, I've tried several times to get started, but I can barely make the floor, let alone the spawn, a cap point, I can barely make walls. I'll just stick with skinning...
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Post by Nick on 9/5/2010, 12:26

looks sweet
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Post by Epps on 9/5/2010, 12:55

If only I could map myself I would make a gauntlet CP map, all the cool things I would make in it :3
Anyway, keep us posted on this, sounds like a lot of fun to watch/play!

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Post by LOOK IT'S ADAM!!! on 9/5/2010, 14:05

Eraserhead wrote:Looks awesome. It's a cp map?

yes

ninji wrote:Can I download the wip?

as soon is i get the basic layout complete. i want the cliffs on the sides to be finished first.
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Post by Eraserhead on 9/5/2010, 19:44

lol havik awesome avatar.

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Post by UberLord on 9/5/2010, 19:55

Eraserhead wrote:lol havik awesome avatar.
OMFG, ADMIN DERAILING A TOPIC!! Anyway, when we test that, I'm going to have some fun as spychecker on that tower Very Happy
PS: Find the censor Razz
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Post by Furgus on 9/5/2010, 20:33

well I'm taking a break on the map I'm doing because it's aggravating me. lol But if you want send me the .vmf file and I can take a look at it. See what ideas I can come up with.
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Post by LOOK IT'S ADAM!!! on 10/5/2010, 01:37

started work on the interior today. i guess what i need now is ideas for creative ways to kill unsuspecting players. there are stone boulders rolling down the ramps on the middle tower, the pit can kill you. i plan to have roaming boulders making circles around the level, all elevators will have counter-weights that can smash you, etc...
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Post by Citizen on 10/5/2010, 08:10

Hah, that looks fun, I may be posting some of the first pics of my map soon. All I have rough drafted on paper is the mid and part of the second, and I am constantly changing it Razz. Anyways it's a snowy CP level that does some interesting things with height and angles. Just about every encounter area flanks the other teams (ie: most of them meet at a 90degree angle) I figured this would be sorta fun seeing as how most of the maps are straight forward with a couple obstacles. Anyways it's called CP_Klonkide

(Oh and if I can I will have a gaint laser that moves based on what team owns the center Razz )
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Post by hyce777 on 10/5/2010, 10:00

Ideas to kill unsuspecting players? Trap door to a pit. I did that once in a map called construct, which overall sucked. But the trap door on the final control point was good, people would have to jump to the point to cap. I also put full healthkits over the door, enticing people to walk on. Then they would fall 12 stories to their doom.
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Post by Eraserhead on 10/5/2010, 10:24

I remember that map Very Happy
Way too big.

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Post by LOOK IT'S ADAM!!! on 10/5/2010, 20:17

final cap area, spawn entrances will be on either side as well as on top of that overhang. does anyone know how to get a fire particle system in there?

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Post by LOOK IT'S ADAM!!! on 11/5/2010, 20:09

it's lamost to a point where i can release a WIP without feeling bad. this map is huge, almost too huge. i might have to fill it up a bit before i can feel ok about calling it an alpha.
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Post by Young Greezy on 11/5/2010, 20:45

LOOK IT'S ADAM!!! wrote:it's lamost to a point where i can release a WIP without feeling bad. this map is huge, almost too huge. i might have to fill it up a bit before i can feel ok about calling it an alpha.

Have you seen hyce's alphas? Yours will be plenty finnneee!

(LOVE YOU HYCE!)
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Post by hyce777 on 11/5/2010, 22:05

Right back atya, greezy.

My alphas are what they are. Alphas. Alphas are the early, crappy tests. In my mind alphas are: Baren, not detailed/textured, no dynamic lighting, sound, not many props. The basic map.

Betas: Detailed, 100% Textured, 100% Working (no door problems, etc), Propified, and has some dynamic lighting.
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Post by Eraserhead on 11/5/2010, 22:31

hmm we might want to disable snipers on that map...

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Post by ninji on 11/5/2010, 22:51

Eraserhead wrote:hmm we might want to disable snipers on that map...

Nah ;)
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Post by Epps on 11/5/2010, 23:07

Eraserhead wrote:hmm we might want to disable snipers on that map...
Nah, we should disable all classes except sniper on that map!

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Post by ninji on 11/5/2010, 23:50

Sgt Pepper wrote:
Eraserhead wrote:hmm we might want to disable snipers on that map...


Nah, we should disable all classes except sniper on that map!

You win
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Post by LOOK IT'S ADAM!!! on 11/5/2010, 23:59

what happened to the quote box highlighting? this new scheme is confusing me.
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Post by Google on 12/5/2010, 00:03

LOOK IT'S ADAM!!! wrote:what happened to the quote box highlighting? this new scheme is confusing me.
--
It's PMSing right now .
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