Orange_C
+7
Hoboapple
Eraserhead
Epps
Socrates187
Torchic
Young Greezy
Nick
11 posters
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Orange_C
making an orange map, going to be the old one fixed, all suggestions go here
Nick- Clan Recruiter
- Posts : 786
Join date : 2010-03-20
Age : 31
Location : South Carolina
Re: Orange_C
Where the half assed wall is guarding point 2 on either side, make that a full barrier so nobody can get sniped on point two and snipers no longer camp there for hours at a time.
Make a ramp going up the block outside of spawn, no jumping required.
Fix the walls on the top point of orange so heavies cannot fire through them.
Health packs!
Symmetry issues: Make sure everything is completely even. It's further from blue side to the tower on normal orange.
An alternate route so you have the option of not getting sniped while moving to the tower.
I'll add onto this when I can think of more stuff.
Make a ramp going up the block outside of spawn, no jumping required.
Fix the walls on the top point of orange so heavies cannot fire through them.
Health packs!
Symmetry issues: Make sure everything is completely even. It's further from blue side to the tower on normal orange.
An alternate route so you have the option of not getting sniped while moving to the tower.
I'll add onto this when I can think of more stuff.
Young Greezy- Scrim Team Captain
- Posts : 1775
Join date : 2010-01-10
Age : 57
Re: Orange_C
Make a few more walls so engys have more places to build their sentrys because theres no good sentry spots
Torchic- Posts : 79
Join date : 2010-06-08
Age : 31
Re: Orange_C
Don't change a goddamn thing but the ramps. It's fine.
Socrates187- Clan Member
- Posts : 260
Join date : 2010-01-13
Age : 34
Location : Georgia
Re: Orange_C
Already said this in a steam chat but...
-Easy way to get back into spawn to resupply. Either that or make no team able to do so (cough blu team).
-More cover from snipers so you actually leave spawn without getting shot within 2 seconds. Also motivates snipers to actually leave 2nd/4rd point instead of camping it.
-(small) Healthpacks, perhaps one full in the tower with a long respawn time. DONT put them on the points itself --> causes camping.
-(small) Ammopacks, because I hate it when I have to go all the way back to spawn for some ammo/wait until someone dies, walk tot he ammo only to get a pyro taking it because he used his flametrower once.
-Spawn room/doors to spawn. However make sure peopel can still destroy teleporters from the outside. It's a fair strategy which slows down teams A LOT (aka flying demo + 2 sticky's launched into spawn = engi needs to leave his nest for a minute).
-Fix the ramps inside tower. Make it end with a small straight part reducing the odds of falling down the ramp (still get that a lot).
-Secret room/easter egg, because I like those a lot =D
And that's about it, ow and what Greezy said of course, map should be near symetrical
-Easy way to get back into spawn to resupply. Either that or make no team able to do so (cough blu team).
-More cover from snipers so you actually leave spawn without getting shot within 2 seconds. Also motivates snipers to actually leave 2nd/4rd point instead of camping it.
-(small) Healthpacks, perhaps one full in the tower with a long respawn time. DONT put them on the points itself --> causes camping.
-(small) Ammopacks, because I hate it when I have to go all the way back to spawn for some ammo/wait until someone dies, walk tot he ammo only to get a pyro taking it because he used his flametrower once.
-Spawn room/doors to spawn. However make sure peopel can still destroy teleporters from the outside. It's a fair strategy which slows down teams A LOT (aka flying demo + 2 sticky's launched into spawn = engi needs to leave his nest for a minute).
-Fix the ramps inside tower. Make it end with a small straight part reducing the odds of falling down the ramp (still get that a lot).
-Secret room/easter egg, because I like those a lot =D
And that's about it, ow and what Greezy said of course, map should be near symetrical
Re: Orange_C
Chuck, please read this:
http://forum.pulpfortress.com/general-discussions-f5/topics-about-orange-maps-t892.htm
Personally i thought Tendo's version is fine. The only problem is that it made the server crash. Did you check it out Chuck?
http://forum.pulpfortress.com/general-discussions-f5/topics-about-orange-maps-t892.htm
Personally i thought Tendo's version is fine. The only problem is that it made the server crash. Did you check it out Chuck?
Re: Orange_C
Eraserhead wrote:Chuck, please read this:
http://forum.pulpfortress.com/general-discussions-f5/topics-about-orange-maps-t892.htm
Personally i thought Tendo's version is fine. The only problem is that it made the server crash. Did you check it out Chuck?
I did, I liked it for the most part, if you remember i was a huge Faggot-a-Nature of the map, but there are a couple of things i might change to make it more simple, and maybe some small walls for sniper support
Nick- Clan Recruiter
- Posts : 786
Join date : 2010-03-20
Age : 31
Location : South Carolina
Re: Orange_C
Except maybe transparent so you can see who's there?Young Greezy wrote:Where the half assed wall is guarding point 2 on either side, make that a full barrier so nobody can get sniped on point two and snipers no longer camp there for hours at a time.
Hoboapple- Posts : 527
Join date : 2010-04-11
Age : 29
Re: Orange_C
How to improve orange: You don't. Don't polish a poo, make a nice new map, hahah.
hyce777- Clan Member
- Posts : 513
Join date : 2009-12-05
Age : 30
Location : Seattle, Washington, USA
Re: Orange_C
Orange is the greatest map ever. 2fort is catching up though.
but i cant wait to see your new map
but i cant wait to see your new map
vladmirbsl69- Posts : 1091
Join date : 2010-03-01
Age : 29
Location : Myrtle Beach, SC
Re: Orange_C
Fixing orange is a challenge, making a new map is just killing timehyce777 wrote:How to improve orange: You don't. Don't polish a poo, make a nice new map, hahah.
Orange is one of the worst maps when you think of it, it has so many flaws that servers need to do fixes like limits to make it playable. 2fort isn't a good map either, to stalemate-ish and most people on it just do sandvich party's and/or are newbs. I must admit that is so much fun to go to 2fort and dominate the entire server, cap the intel as a heavy because they can't kill you (sandvich + how I shoot lol).vladmirbsl69 wrote:Orange is the greatest map ever. 2fort is catching up though.
but i cant wait to see your new map
Anyway, I would make it from scratch because there are too many flaws in Orange_x3 like getting stuck in a wall that sticks out a bloody pixel -.-
Re: Orange_C
Sgt Pepper wrote:Fixing orange is a challenge, making a new map is just killing timehyce777 wrote:How to improve orange: You don't. Don't polish a poo, make a nice new map, hahah.
Touche.
hyce777- Clan Member
- Posts : 513
Join date : 2009-12-05
Age : 30
Location : Seattle, Washington, USA
Re: Orange_C
2fort...more like...Turtlefort.
M I Rite?
And on a side note, those two maps you mentioned vlad are the worst maps in TF2.
M I Rite?
And on a side note, those two maps you mentioned vlad are the worst maps in TF2.
Young Greezy- Scrim Team Captain
- Posts : 1775
Join date : 2010-01-10
Age : 57
Re: Orange_C
Lol vlad, I believe you are biased towards those maps because you play those maps most of the time.
Google- Clan Member
- Posts : 998
Join date : 2010-04-01
Age : 32
Location : New York, USA
Re: Orange_C
lol so i guess no one knows what a joke is eh?
vladmirbsl69- Posts : 1091
Join date : 2010-03-01
Age : 29
Location : Myrtle Beach, SC
Re: Orange_C
Lmfao , I see no connotation of anything funny in that post .vladmirbsl69 wrote:lol so i guess no one knows what a joke is eh?
Google- Clan Member
- Posts : 998
Join date : 2010-04-01
Age : 32
Location : New York, USA
Re: Orange_C
I think he was being sarcastic about 2fort and orange.
Hoboapple- Posts : 527
Join date : 2010-04-11
Age : 29
Re: Orange_C
THANK YOU!!!!!!!Hoboapple wrote:I think he was being sarcastic about 2fort and orange.
vladmirbsl69- Posts : 1091
Join date : 2010-03-01
Age : 29
Location : Myrtle Beach, SC
Re: Orange_C
I sensed no sarcasm .
Google- Clan Member
- Posts : 998
Join date : 2010-04-01
Age : 32
Location : New York, USA
Re: Orange_C
Yeah sarcasm is hard to detect in text form, especially in broken English
I approve to adding a special symbol to all western languages to indicate sarcasm
I approve to adding a special symbol to all western languages to indicate sarcasm
Re: Orange_C
well then google. you are not a jedi. you must first learn to feel and sense the things around you.
vladmirbsl69- Posts : 1091
Join date : 2010-03-01
Age : 29
Location : Myrtle Beach, SC
Re: Orange_C
Might wanna calm down there vlad, your BS is changing your eye color brown.
The Mad Hatter- Attention whore
- Posts : 239
Join date : 2010-04-14
Age : 39
Re: Orange_C
they r hazel tho
vladmirbsl69- Posts : 1091
Join date : 2010-03-01
Age : 29
Location : Myrtle Beach, SC
Re: Orange_C
Must be over your head.
I'm saying you're full of shit. The few threads I pay attention to all have you talking out of your ass. Then, someone calls you out and you either act like you meant it as a joke or scream and shout. The result? No more discussion on the topic.
You kill what you reply to and it's annoying as hell.
I'm saying you're full of shit. The few threads I pay attention to all have you talking out of your ass. Then, someone calls you out and you either act like you meant it as a joke or scream and shout. The result? No more discussion on the topic.
You kill what you reply to and it's annoying as hell.
The Mad Hatter- Attention whore
- Posts : 239
Join date : 2010-04-14
Age : 39
Re: Orange_C
i know your calling me full of shit. i just dont care if you are.
vladmirbsl69- Posts : 1091
Join date : 2010-03-01
Age : 29
Location : Myrtle Beach, SC
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