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Orange model for TF2?

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Orange model for TF2? Empty Orange model for TF2?

Post by jameless 17/7/2010, 22:24

Anyone want to make an orange for TF2? I am talking about an actual orange fruit. Can be very small. Bonus Pulp points if you can make it with a straw coming out of it.
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Post by LOOK IT'S ADAM!!! 17/7/2010, 22:43

sure, no problem. any specific format you want it in?
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Post by jameless 17/7/2010, 22:47

.mdl would be great! I am hoping to test something out with custom modeling.
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Post by vladmirbsl69 17/7/2010, 22:49

you should make it a custom hat for pulp members. if you could model it lol
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Post by LOOK IT'S ADAM!!! 17/7/2010, 22:56

i can model just about anything, it's the conversion over to a source-usable format that gets me. so, since this is for tf2 i'm guessing a low poly count would be good? i have a model from a previous project, but it's over 4000 polys. i'll probably start from scratch since poly reducer filters wreck havoc on spheres.
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Post by jameless 17/7/2010, 23:01

kk yea. Like I said it can be small. I am thinking about the size of the baseball would be perfect unless that makes it tougher for you.
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Post by LOOK IT'S ADAM!!! 17/7/2010, 23:22

well, i don't really know the scale, but that would be an easy fix once i find out.


also, do you need a texture as well?
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Post by LOOK IT'S ADAM!!! 17/7/2010, 23:32

here's what i got so far

Orange model for TF2? Orangey

http://www.mediafire.com/file/gxdfbjzx101tndx/orange.obj
http://www.mediafire.com/file/te1rmar48nb56j2/orangetexture.tga


it's probably huge, like a good 20-30 feet tall. so let me know if you get it ported. also, the texture might be a bit off. cinema4d tends to do its own thing when it comes to UV mapping. i couldn't do the .mdl file because my trial for milkshape3d ran out, .obj is a fairly universal format and should import into any free conversion program though.
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