Hopefully it'll work this time... (map)
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vladmirbsl69
LOOK IT'S ADAM!!!
Young Greezy
Epps
Google
LieuTennet
Tendo
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Re: Hopefully it'll work this time... (map)
Also, I'd appreciate if you don't put health packs on the second floor of the tower. First floor is fine though.
Otherwise it'd disrupt the "first floor: contested, second floor: no-man's land, third floor: defending base" scheme it has got going.
Otherwise it'd disrupt the "first floor: contested, second floor: no-man's land, third floor: defending base" scheme it has got going.
Lord Zurkov- Clan Member
- Posts : 402
Join date : 2010-01-09
Age : 33
Re: Hopefully it'll work this time... (map)
Yea, there will be kits:
-Infront of the crates, in the open near 2nd...Mini ammo and health
-2nd floor tower, medium ammo and health
-Infront of the crates, in the open near 2nd...Mini ammo and health
-2nd floor tower, medium ammo and health
Tendo- Clan Member
- Posts : 311
Join date : 2009-12-18
Age : 34
Location : Canada
LOOK IT'S ADAM!!!- Clan Member
- Posts : 511
Join date : 2010-02-16
Age : 34
Location : Cal Poly, the real one.
Re: Hopefully it'll work this time... (map)
Lord Zurkov wrote:Also, I'd appreciate if you don't put health packs on the second floor of the tower. First floor is fine though.
Otherwise it'd disrupt the "first floor: contested, second floor: no-man's land, third floor: defending base" scheme it has got going.
This remark made me doubt that health kit. I'm always unsure about healthkits. I remember that when i was capping the top point on Tendo's map i always walked downstairs to grab that kit and go back up continue capping. Is that good or bad for the gamepace?
Re: Hopefully it'll work this time... (map)
You can do that on a lot of other maps, I don't see what the issue would be.
Young Greezy- Scrim Team Captain
- Posts : 1775
Join date : 2010-01-10
Age : 57
Re: Hopefully it'll work this time... (map)
Well worst case scenario we can always remove the healthkits using stripper:source. No need to recompile the map just to get rid of them. It would allow us to try it out both ways.
jameless- Senior Game Admin
- Posts : 955
Join date : 2010-01-04
Age : 42
Location : Florida
Re: Hopefully it'll work this time... (map)
The way i see it, if your leaving the point to get some health, thats time that you've lost capping, and it also gives the other team a chance to get to the top again. Its generally harder to hit people above you rather than below, so i think it balances it
Tendo- Clan Member
- Posts : 311
Join date : 2009-12-18
Age : 34
Location : Canada
Re: Hopefully it'll work this time... (map)
So me and jim were talking about another idea.
On the start of the game, it seems snipers picking people off the point is a poblem, so i figured, why not have a glass "shield". It will be fully open at the beginning of the round, and goes away until the game is over - Just to provide enough cover for the inital capture. It will only cover a little segment of that divider wall.
Questions, yes/no, points? Say em
On the start of the game, it seems snipers picking people off the point is a poblem, so i figured, why not have a glass "shield". It will be fully open at the beginning of the round, and goes away until the game is over - Just to provide enough cover for the inital capture. It will only cover a little segment of that divider wall.
Questions, yes/no, points? Say em
Tendo- Clan Member
- Posts : 311
Join date : 2009-12-18
Age : 34
Location : Canada
Re: Hopefully it'll work this time... (map)
But isn't sniping people who try to cap that point a valid tactic? I only think you should make the wall just high enough so if you crouch you can't be hit. While standing you are just taking a risk.
I don't think you should add those high tech things because then we deviate to much from the original orange. And if you still want to make it for lolz then make sure you do it in a separate version and keep backups of your essential files this time
I don't think you should add those high tech things because then we deviate to much from the original orange. And if you still want to make it for lolz then make sure you do it in a separate version and keep backups of your essential files this time
Re: Hopefully it'll work this time... (map)
Yeah. I felt that too. So, i didnt add it.
Me and jim also talked about a ground level entance to the base. It'll be beside the yellow stairs, and go around and into the spawn. I didnt put it in the version i JUST compiled (as im posting this) because it may be op. I can put it in if people bitch though... So technially, the maps good to go
Me and jim also talked about a ground level entance to the base. It'll be beside the yellow stairs, and go around and into the spawn. I didnt put it in the version i JUST compiled (as im posting this) because it may be op. I can put it in if people bitch though... So technially, the maps good to go
Tendo- Clan Member
- Posts : 311
Join date : 2009-12-18
Age : 34
Location : Canada
Re: Hopefully it'll work this time... (map)
Tendo wrote:Yeah. I felt that too. So, i didnt add it.
Me and jim also talked about a ground level entance to the base. It'll be beside the yellow stairs, and go around and into the spawn. I didnt put it in the version i JUST compiled (as im posting this) because it may be op. I can put it in if people bitch though... So technially, the maps good to go
Bitch bitch bitch.
Put it in. Now.
Young Greezy- Scrim Team Captain
- Posts : 1775
Join date : 2010-01-10
Age : 57
Re: Hopefully it'll work this time... (map)
Young Greezy wrote:Tendo wrote:Yeah. I felt that too. So, i didnt add it.
Me and jim also talked about a ground level entance to the base. It'll be beside the yellow stairs, and go around and into the spawn. I didnt put it in the version i JUST compiled (as im posting this) because it may be op. I can put it in if people bitch though... So technially, the maps good to go
Bitch bitch bitch.
Put it in. Now.
Google- Clan Member
- Posts : 998
Join date : 2010-04-01
Age : 32
Location : New York, USA
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