[Ignore] Noncombat weapons in melee?
4 posters
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Should we allow non-combat related items (bonk, medigun, kritzkrieg, jarate) in melee mode?
[Ignore] Noncombat weapons in melee?
In another post we were talking of whether or not we should allow non-combat related items (bonk, medigun, kritzkrieg, jarate) in melee only mode. Please use this post to place your vote. It will remain open for 3 days.
Last edited by jameless on 26/1/2010, 23:12; edited 1 time in total
jameless- Senior Game Admin
- Posts : 955
Join date : 2010-01-04
Age : 42
Location : Florida
Re: [Ignore] Noncombat weapons in melee?
Is there a reason we can't have both options available...?
Why not have it so you can enable or disable non-combat items with a vote?
Why not have it so you can enable or disable non-combat items with a vote?
Lord Zurkov- Clan Member
- Posts : 402
Join date : 2010-01-09
Age : 33
Re: [Ignore] Noncombat weapons in melee?
I dont like melee mode and if it stays on for too ling I'll just leave and do something else. In other words, I don't care what the outcome is.
Re: [Ignore] Noncombat weapons in melee?
Lord Zurkov wrote:Is there a reason we can't have both options available...?
Why not have it so you can enable or disable non-combat items with a vote?
I totally agree
Firestar- Posts : 430
Join date : 2009-12-03
Age : 29
Location : Oak Park, IL, US
Re: [Ignore] Noncombat weapons in melee?
Ok I think I may be able to get this done with a vote. Give me some time to work it up. In the meantime please continue to vote if you care to.
jameless- Senior Game Admin
- Posts : 955
Join date : 2010-01-04
Age : 42
Location : Florida
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