what is the pyro so happy about?
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what is the pyro so happy about?
well, i discovered a neat trick and i can now mess around with rigged valve models.
i would like this to develop into a sort of community artwork deal, so if anyone has cinema 4d i can give you the source file to see what you can do.
so tell me, what is the pyro so happy about?
things that are easy for me to do:
things that are hard/time consuming to do:
things i will not/can not do:
i would like this to develop into a sort of community artwork deal, so if anyone has cinema 4d i can give you the source file to see what you can do.
so tell me, what is the pyro so happy about?
things that are easy for me to do:
- anything found in the source sdk content folder is great, it's fast for me
- along the same lines, simple geometric objects (nothing organic) work great as well
- different time of day? no problem.
- different lighting scheme? no problem.
- special effects? well, don't expect realistic flame.
- photoshopping stuff into it
- text
- sketch, toon, and cell shading.
things that are hard/time consuming to do:
- entire new scenes/backgrounds, unless you like "generic hilly terrain".
- adding more high-res characters in custom poses (valve has the patience i do not.)
- complex objects
- super-accurate lighting calculations (the picture above took 5 minutes with just rough ambient occlusion and radiosity)
things i will not/can not do:
- character animation
- anything that involves my computer crashing.
LOOK IT'S ADAM!!!- Clan Member
- Posts : 511
Join date : 2010-02-16
Age : 34
Location : Cal Poly, the real one.
Re: what is the pyro so happy about?
In fact with the custom hats plugin we use i also found a way to equip player models instead of hats. This way you would have pyro skin while playing heavy for instance. I haven't tried it out yet but there are pretty fun combinations. It's the same as the sniper bug we have seen where the sniper would have the skin of another class.
So, when are you going to design a nice wearable for all PULP members Adam?
So, when are you going to design a nice wearable for all PULP members Adam?
Re: what is the pyro so happy about?
well, that depends. what are you thinking? a <800 poly hat or weapon could take a day or two, character models would take a couple days to a week.
keep in mind though i've never actually imported anything into a format usable by tf2, all i've seen tutorials for is 3DS max. with the plugin i got it might be possible, but no promises.
keep in mind though i've never actually imported anything into a format usable by tf2, all i've seen tutorials for is 3DS max. with the plugin i got it might be possible, but no promises.
LOOK IT'S ADAM!!!- Clan Member
- Posts : 511
Join date : 2010-02-16
Age : 34
Location : Cal Poly, the real one.
Re: what is the pyro so happy about?
I was thinking about something small like an orange glove or wristband. If you are able to make a skin then i can import it as a wearable in TF2. I've spent quite some time on importing stuff from fpsbana and succeeded (the johnny bravo hair is an example of that).
Re: what is the pyro so happy about?
Then all the members on Pulp could have sweet wristbands that say "We be of the Clan of Pulp. Bow down before our elegance and lack of Irishness!"
Re: what is the pyro so happy about?
well heck, i could make some skin recolors in no time flat. it would only take a while if you wanted it to physically pop out a bit, but even then i could mess around with the normal maps to save time.
LOOK IT'S ADAM!!!- Clan Member
- Posts : 511
Join date : 2010-02-16
Age : 34
Location : Cal Poly, the real one.
Re: what is the pyro so happy about?
Well it should be a generic model that fits on all classes. I'll leave the rest to your imagination.
Re: what is the pyro so happy about?
hmm....
does it have to be a model? i'm still trying to figure out how to compile it correctly. what about texture skins? i could do those quickly.
does it have to be a model? i'm still trying to figure out how to compile it correctly. what about texture skins? i could do those quickly.
LOOK IT'S ADAM!!!- Clan Member
- Posts : 511
Join date : 2010-02-16
Age : 34
Location : Cal Poly, the real one.
Re: what is the pyro so happy about?
No i can only work with models and textures. I don't know how to equip a texture by itself.
Re: what is the pyro so happy about?
Just a thought how about its a nametag, it wouldnt have to say our individual names (unless your willing to be totally fking awesome) it could say
Hello we are:
{PULP}
it should also look generic and either orange or blue, id try to help but have no idea how.
Hello we are:
{PULP}
it should also look generic and either orange or blue, id try to help but have no idea how.
Mortelle-Corteau- Clan Member
- Posts : 116
Join date : 2010-02-16
Age : 28
Location : Australia
Re: what is the pyro so happy about?
hmm... well, i'll have to get back to you on that then. once i figure it out it'll be the first thing i do.
LOOK IT'S ADAM!!!- Clan Member
- Posts : 511
Join date : 2010-02-16
Age : 34
Location : Cal Poly, the real one.
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