LB calling upon some good sourcemodders.
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LB calling upon some good sourcemodders.
We at LB are just fun loving guys who like to fun a time. Unfortunately, we have a problem. We have many fun things that we'd like to do, but there are a lot of minges/noobs who screw with our various activities. Here is our challenge.
Please do not think of this as advertisement for LB, think of it as a distress signal.
Please do not think of this as advertisement for LB, think of it as a distress signal.
Source Mod Coders Challenge
So, it's been a while that we have had any fun time on the server, the reason for that being, that it's too hard to manage the complex ones without having to kick people and explain the rules again every time someone connects. But, we have a powerful tool at are hands that no one has seem to have taken advantage of; Source Mod.
It can do pretty much anything it was made to alter the game. But you have to know what you are doing because it's all about coding. I for one have never been too much of a coder, more of an art guy my self, but if someone did know how to develop plugins, it would make for very fun fun time.
So, I'm looking for anyone up to the challenge to develop a plugin for us, that will allow us to execute OctoHeavy without the octo headache it brings.
This is how OctoHeavy should work.
OctoHeavy:
•Red:
◦Restricted to 1 Heavy and the rest Medics.
◦Heavy has unlimited ammo.
◦Medics can only heal.
◦Medics can over heal ALOT.
◦Medics cant target other medics with the medigun
◦Medics once they die they die they should be put in spec/wait like arena mode
•Blu:
◦Engies Only.
◦Can only use melee weapons and pistols
◦They can respawn.
◦No sentries
◦Must kill the Octoheavy to win the round.
•Once one team kills the octo heavy the game gets switched around and it's blue with the Octoheavy.
•The team with the higher score wins, not ingame score.
Scoring should be like this I think: <kills> x 100 / <time> = Score
As you can see setting this up with just the few plugins not meant to do this + yelling at people is a big headache. Altho it's a lot of fun when its put together, so that is my challenge to all of you willing to take the Source Mod Coders Challenge.
Additional coding resources:
•Introduction to SourcePawnhttp://wiki.alliedmods.net/Introduction_to_SourcePawn
•Snippets and Tutorialshttp://forums.alliedmods.net/forumdisplay.php?f=112
•Scriptinghttp://forums.alliedmods.net/forumdisplay.php?f=107
•SourcePawn functions and other informationhttp://docs.sourcemod.net/api/
Last edited by UberLord on 8/5/2010, 21:34; edited 1 time in total
UberLord- Posts : 374
Join date : 2010-04-09
Age : 28
Location : playing tf2 or gmod
Re: LB calling upon some good sourcemodders.
I....Don't....Like.....LB
Nick- Clan Recruiter
- Posts : 786
Join date : 2010-03-20
Age : 31
Location : South Carolina
Re: LB calling upon some good sourcemodders.
Uberlord, when i left LB and told them i started my own clan i made a link to pulpfortress.com. They deleted my post because their rules said putting links in their forum to other clans was not allowed. So i think we should have the same rule here. Please don't post links to the LB forum anymore. I will not delete this however, don't like censorship much...
I don't see what the distress call is by the way, they just want to develop a plugin. As far as i know we don't have coders in Pulp. What Naso could do is post his request on the Alliedmods forum, they have a special section for posting plugin development requests.
I don't see what the distress call is by the way, they just want to develop a plugin. As far as i know we don't have coders in Pulp. What Naso could do is post his request on the Alliedmods forum, they have a special section for posting plugin development requests.
Re: LB calling upon some good sourcemodders.
thanks, I'll just edit it so that I can quote naso in this.
UberLord- Posts : 374
Join date : 2010-04-09
Age : 28
Location : playing tf2 or gmod
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