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Team Fortress 2 Update Thread

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Post by Lord Zurkov 20/5/2010, 19:01

Ubercharged.net's forum has one of these in order to provide a centralized place to discuss new updates without flooding the forums with threads, and I see no reason why we shouldn't have one (being a TF2 clan and all).
For the first bit of news:
Laharl Lamperouge (ubercharged.net) wrote:
Kinrah (ubercharged.net) wrote:Keep an eye on Valve. Potential update.
5aber;15045445 wrote:Same thing happened with the first batch of community items. This means the drop server was updated and that a big update is coming very soon.
Ho god, this is happening. It's gonna be this evening, tommorow or next week.

Stupid info : Backpack's "Unknown objects" goes from boject 171 to 174. This means there's more than 3 new stuff. One of them may be a hat.
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Post by Young Greezy 20/5/2010, 19:18

*is excited*
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Post by Havik 20/5/2010, 19:25

OH.... MAH..... GOD! Can't wait Very Happy
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Post by Lord Zurkov 20/5/2010, 20:26

Can we get this thread stickied?
The items go from #171 to greater than or equal to #184, and more than one of them are hats.
People on Ubercharged are theorizing that this'll be like the first community update.
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Post by LOOK IT'S ADAM!!! 20/5/2010, 20:29

Added new community weapons and hats.
Updated CP_Gorge

- Added nobuilds to the awnings outside BLU's forward spawn to preventing players building up there.
- More clip work and model collision work based on community feedback.
- Fixed BLU forward spawn door appearing through roof.
Updated PLR_Pipeline
- Added new stairwell in Stage 1 and window access to both teams' platforms by main choke point to help alleviate stalemates.
- Reverted the starting position for the cart in Stage 3 if a team had won the first 2 stages to where you no longer get a big cart-start-position advantage.
- Fixed rare cases where stage would break when cart had no nearby capper(s).
- Fixed carts not always moving to their starting locations correctly.
- Fixed respawn times in Stage 3 not being set to the proper values.
- Fixed the map not finishing correctly in Stage 3 if the two teams capture the final point at the same time.
Removed sv_showhitboxes to avoid players confusing it with the method by which we do hit detection (see http://developer.valvesoftware.com/wiki/Source_Multiplayer_Networking for info)


"TF_ScoutWhoopee" "Whoopee Cap"
"TF_PyroMonocle" "Whiskered Gentleman"
"TF_MedicGoggles" "Ze Goggles"
"TF_MedicGoggles_Desc" "Nothing"
"TF_EngineerEarmuffs" "Safe'n'Sound"
"TF_DemomanTricorne" "Tippler's Tricorne"
"TF_SpyBeret" "Frenchman's Beret"
"TF_SniperFishingHat" "Bloke's Bucket Hat"
"TF_PyroHelm" "Vintage Merryweather"
"TF_SoldierDrillHat" "Sergeant's Drill Hat"
"TF_MedicGatsby" "Gentleman's Gatsby"
"TF_HeavyDorag" "Heavy Duty Rag"
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Post by Epps 20/5/2010, 20:34

I wonder what the new weapons and hats are...
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Post by LOOK IT'S ADAM!!! 20/5/2010, 20:35

i'm working on updating my server, i should be able to see everything that was added in the console printout
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Post by Lord Zurkov 20/5/2010, 23:55

You can get the weapons for yourself using the magic of Crafting!
The Tribalman's Shiv: Huntsman + Dead Ringer
The Scotsman's Skullcutter: Axtinguisher + Jarate

The Tribalman's shiv is a Sniper melee unlock. On hit, your opponents bleed for eight seconds (it is essentially identical to afterburn, except you can still set them on fire). The drawback is that you deal 35% less damage per hit. Critical hits still kill Spies instantly (126 damage), though.

The Scotsman's skullcutter is a Demoman melee unlock. It deals 20% more damage per hit, in exchange for 15% of your movement speed.


Last edited by Lord Zurkov on 21/5/2010, 00:01; edited 1 time in total
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Post by Epps 21/5/2010, 00:00

I WANT THAT SNIPER MELEE WEAPON! Why did I crafted all my spare huntsmen (all 4 of them) and dead ringer earlier today TT.TT
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Post by UberLord 21/5/2010, 00:13

Anyone else get the new weps? I crafted them right away Very Happy
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Post by hyce777 21/5/2010, 00:29

Apparently TF2 items shows the next item you get. Apparently im getting the new scout hat.
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Post by UberLord 21/5/2010, 00:37

Here's my backpack if anyone wnats to see it.
http://www.tf2items.com/profiles/76561198000872610
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Post by ninji 21/5/2010, 02:01

UberLord wrote:Here's my backpack if anyone wnats to see it.
http://www.tf2items.com/profiles/76561198000872610
Well... you only have one hat, so I would say that no one wants to see it ;P
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Post by Lord Zurkov 21/5/2010, 02:03

ninji wrote:
UberLord wrote:Here's my backpack if anyone wnats to see it.
http://www.tf2items.com/profiles/76561198000872610
Well... you only have one hat, so I would say that no one wants to see it ;P
I count two + junk hats.
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Post by UberLord 21/5/2010, 08:18

I had three, then I crafted two engi hats because I never used him and got a soldier hat. And I have the batter's helmet. You must be crazy ninji Razz
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Post by miht 21/5/2010, 09:49

Omgosh i want the new items DAM YOU TF2 ERROR!
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