orange_x_pulp?
+6
Nicobbq
Eraserhead
Lord Zurkov
DrManette
Epps
Tendo
10 posters
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orange_x_pulp?
Eraserhead wrote:
-maybe Tendo could make our own orange_x3_pulp map which looks like viper.
I am happy to do this and i figure the public could suggest, talk and decide on what to add.
So far, im leaning on:
-Spawn blockers
-Designated area's to build entrances in spawn (class-switching in spawn)
-Making the map more even
-Maybe making it a little bit smaller, to accommodate the smaller numbers
-Making an underground?
-Health/ammo kits/packs?
Anything you want to suggest/agree/disagree you can just post it. We'll take only what we think will make a balanced and re-playable map.
Tendo- Clan Member
- Posts : 311
Join date : 2009-12-18
Age : 33
Location : Canada
Re: orange_x_pulp?
My wishlist:
-More cover against those fck snipers.
-Healthpacks/Ammopacks cause they improve the game imo.
-3d skybox with an alien invasion going on.
-Underground passage like the one on erm, orange_viper?
-Some well hidden easter eggs for fun.
-More cover against those fck snipers.
-Healthpacks/Ammopacks cause they improve the game imo.
-Underground passage like the one on erm, orange_viper?
-Some well hidden easter eggs for fun.
Re: orange_x_pulp?
Cover from snipers, underground area is a must, maybe a few exits from the underground that are key, and a main tower with two smaller ones connected with ramps? Those are just things off the top of my head.
Re: orange_x_pulp?
Yeah underground is a bit of a copy, but i want to make it into a... hexagon, with a center maybe. If it works out... 4-6 exits to that.
Dulling down snipers has to be done well, i say. It wont look appealing to have walls in the open area, and we want to keep some open area... so i think anti-sniper idea's should be looked upon a bit more thoroughly.
Dulling down snipers has to be done well, i say. It wont look appealing to have walls in the open area, and we want to keep some open area... so i think anti-sniper idea's should be looked upon a bit more thoroughly.
Tendo- Clan Member
- Posts : 311
Join date : 2009-12-18
Age : 33
Location : Canada
Re: orange_x_pulp?
As long as it vaguely resembles _viper (and preferably has secrets), I'll have no complaints.
Lord Zurkov- Clan Member
- Posts : 402
Join date : 2010-01-09
Age : 32
Re: orange_x_pulp?
Like the idleing map we were on earlier todayLord Zurkov wrote:As long as it vaguely resembles _viper (and preferably has secrets), I'll have no complaints.
Re: orange_x_pulp?
I agree with all remarks made. Please also put the PULP FORTRESS logo in it like you did with the other map and maybe some other permanent sprays/logo's in the spawn just for branding.
Re: orange_x_pulp?
Here is my idea. You open Orange_x vipers, you remove all vipers reference and set them to pulp. There, my perfect map
Nicobbq- Forum Admin
- Posts : 1083
Join date : 2010-01-02
Age : 33
Location : Quebec, Canada
Re: orange_x_pulp?
I played on a map called arena_concord where if you crouch in a certain spot, you're transported to a "party room". It's just this little box room with flashing strobe lights and rock posters and whenever you're in it, you hear the song "I'm on a boat" playing.
Basically If you do something like this I'll be happy.
Basically If you do something like this I'll be happy.
Young Greezy- Scrim Team Captain
- Posts : 1775
Join date : 2010-01-10
Age : 57
Re: orange_x_pulp?
Haha, yeah, i think i've got an idea for a secrete... but i want to get the main idea done :3. I does not have to be complex, just playable :p
Tendo- Clan Member
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Join date : 2009-12-18
Age : 33
Location : Canada
Re: orange_x_pulp?
You should check out "achievement_idle_negro14". It's got so many secrets that it's worth checking out just for that.Young Greezy wrote:I played on a map called arena_concord where if you crouch in a certain spot, you're transported to a "party room". It's just this little box room with flashing strobe lights and rock posters and whenever you're in it, you hear the song "I'm on a boat" playing.
Basically If you do something like this I'll be happy.
Lord Zurkov- Clan Member
- Posts : 402
Join date : 2010-01-09
Age : 32
Re: orange_x_pulp?
Hey everyone, i just talked with Tendo and since we have another map rotation coming up he asked me what we wanted done so i said lets make our own orange map like discussed earlier and he referred to this topic. He said he needs more input of more members so please post your idea's here guys!! Thnx lets make a great map for generations of orange fans to come!!!
Re: orange_x_pulp?
My Internet Explorer is non-functional on one of my computers as a result of a virus that I can't seem to shake. Therefore, I am unable to download things from many servers (maps, custom hats, etc.). This has resulted in a lengthy join-time to the Pulp server (it attempts to download (and fails) the hats every time I connect, and it ends up taking upwards of 5 minutes).
My point here is that, during the rotation week, I was unable to play whenever it was any map but Orange_x3. While the wants of the many definitely outweigh my wants, I'm just letting you know that, in the event that we do a permanent map change, I will not be able to play half the time.
None of this will be a problem if anyone has a suggestion as to how I could make client downloads (like the maps and hats) default to using Mozilla Firefox.
My point here is that, during the rotation week, I was unable to play whenever it was any map but Orange_x3. While the wants of the many definitely outweigh my wants, I'm just letting you know that, in the event that we do a permanent map change, I will not be able to play half the time.
None of this will be a problem if anyone has a suggestion as to how I could make client downloads (like the maps and hats) default to using Mozilla Firefox.
Impalsi- Junior Game Admin
- Posts : 74
Join date : 2010-02-01
Location : Elon, North Carolina
Re: orange_x_pulp?
Check the proxy settings in your Internet Explorer. It's been very common lately that spyware and viruses have been changing this to their servers. It may resolve that issue.
jameless- Senior Game Admin
- Posts : 955
Join date : 2010-01-04
Age : 42
Location : Florida
Re: orange_x_pulp?
jameless wrote:Check the proxy settings in your Internet Explorer. It's been very common lately that spyware and viruses have been changing this to their servers. It may resolve that issue.
Thanks Jameless, I'll certainly try this next time I'm on that computer (tomorrow night). Appreciate the suggestion!
(On a wholly unrelated note, I heard you talk for the first time last night. It was like catching a glimpse of heaven.)
Impalsi- Junior Game Admin
- Posts : 74
Join date : 2010-02-01
Location : Elon, North Carolina
Re: orange_x_pulp?
In order in which you posted, Tendo:
-No
-Yes (YES PLEASE)
-It isn't already?
-Yes
-No
-No
Might I suggest tagging the map with
http://www.pulpfortress.com/images/logo.png
-No
-Yes (YES PLEASE)
-It isn't already?
-Yes
-No
-No
Might I suggest tagging the map with
http://www.pulpfortress.com/images/logo.png
Re: orange_x_pulp?
I already suggested that Ninji but thanks anyway. Anyone else more idea's for a new orange map?
PS: I will copy past Impalsi's problem to the tech support forum.
PS: I will copy past Impalsi's problem to the tech support forum.
Re: orange_x_pulp?
Get out of my post, you highjackers!
Tendo- Clan Member
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Join date : 2009-12-18
Age : 33
Location : Canada
Re: orange_x_pulp?
So what more idea's do you people have on making a PULP Orange_x3 map?
I have some slight improvements:
Make CP2 on red so that it's not as easy to get sniped anymore like it currently is. On blu you can hide behind the wall but on red it's hard.
Maybe give the space between the stairs and spawn where mostly the engies put their sentry and dispensah when the last point is under pressure some more shelter from soldiers and demo's shooting everything from above? Or maybe leave it as is? Not sure.
Maybe change the stairs so it's easier to jump over the wall?
I have some slight improvements:
Make CP2 on red so that it's not as easy to get sniped anymore like it currently is. On blu you can hide behind the wall but on red it's hard.
Maybe give the space between the stairs and spawn where mostly the engies put their sentry and dispensah when the last point is under pressure some more shelter from soldiers and demo's shooting everything from above? Or maybe leave it as is? Not sure.
Maybe change the stairs so it's easier to jump over the wall?
Re: orange_x_pulp?
Make it so RED has the exact same opportunity to jump into their spawn as BLU does. But don't change it heavily, I like it the way it is.
Re: orange_x_pulp?
Oh and fix the problem where pryro's can burn through the wall and destroy engie stuff on top the tower.
Re: orange_x_pulp?
Cap 2 can be fixed easily.
The tower-pyro situation is different... the only options i can think of at the moment, are to raise or lower those walls...
Ps. Do we want spawn blockers (/)'s... They will go away once you've won the round :3
The tower-pyro situation is different... the only options i can think of at the moment, are to raise or lower those walls...
Ps. Do we want spawn blockers (/)'s... They will go away once you've won the round :3
Tendo- Clan Member
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Join date : 2009-12-18
Age : 33
Location : Canada
Re: orange_x_pulp?
Yes please.
jameless- Senior Game Admin
- Posts : 955
Join date : 2010-01-04
Age : 42
Location : Florida
Re: orange_x_pulp?
Tendo wrote:Cap 2 can be fixed easily.
The tower-pyro situation is different... the only options i can think of at the moment, are to raise or lower those walls...
Ps. Do we want spawn blockers (/)'s... They will go away once you've won the round :3
Yes. And ramps up into the spawn, or something you can jump on. Using the stair railing is ridiculous.
In fact, could you not just replace that staircase with a little ramp up to the top of the block?
Young Greezy- Scrim Team Captain
- Posts : 1775
Join date : 2010-01-10
Age : 57
Re: orange_x_pulp?
I'll have to make that a vote, greezy. I agree, it will make it alot more fluid, but some people like it as a little challenge.
Im gonna put spawn blockers too, and a 'safe-build' area in spawn, to protect from those demo's .
For cap 1 (and 4) i had an idea for a bridge style thing... here's a picture
https://2img.net/r/ihimizer/img196/1245/cap14idea.jpg
(Its basically the tf2 logo, with the cap in the center. Spiral stairs going up, making the underground useful for attacking 4)
Im gonna put spawn blockers too, and a 'safe-build' area in spawn, to protect from those demo's .
For cap 1 (and 4) i had an idea for a bridge style thing... here's a picture
https://2img.net/r/ihimizer/img196/1245/cap14idea.jpg
(Its basically the tf2 logo, with the cap in the center. Spiral stairs going up, making the underground useful for attacking 4)
Tendo- Clan Member
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Join date : 2009-12-18
Age : 33
Location : Canada
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