i'd consider this news: fairly large tf2 update
+12
Taboo
Lord Zurkov
Havik
vladmirbsl69
Furgus
Epps
Eraserhead
Tendo
Young Greezy
ninji
Brother_
LOOK IT'S ADAM!!!
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Re: i'd consider this news: fairly large tf2 update
the sourcemod update still isn't out yet so we have to wait...
Re: i'd consider this news: fairly large tf2 update
Update: we got sourcemod working now on the VIP server. Only for some reason it didn't work on the orange server while we did the same install.
Re: i'd consider this news: fairly large tf2 update
tada!
Fixed the Engineer being able to build more than 1 of each type of building
Fixed old Engineer build keybinds not working with the new system
Fixed a client crash on shutdown
Fixed the Gunboats not properly applying the damage reduction when Spectators are nearby
Fixed post-processing bug which could cause tone mapping to become stuck at highest setting
- Added further PropHunt mode support:
- Added a "SetCustomModelRotates" input, which will enable/disable whether the custom model should rotate yaw (enabled by default)
- Added a "SetCustomModelVisibletoSelf" input, which will set whether or not the local player should see his own custom model
LOOK IT'S ADAM!!!- Clan Member
- Posts : 511
Join date : 2010-02-16
Age : 34
Location : Cal Poly, the real one.
Re: i'd consider this news: fairly large tf2 update
MAH MEDAL !!!
miht- Junior Game Admin
- Posts : 572
Join date : 2009-12-21
Age : 30
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