Class limits
+7
Nicobbq
Epps
Young Greezy
Google
jameless
UberLord
Furgus
11 posters
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What should the class limit be?Not counting the sniper class.
Class limits
I choose three.
Furgus- Clan Member
- Posts : 859
Join date : 2009-12-04
Age : 29
Location : New jersey, U.S.A
Re: Class limits
Need more medic slots, today, I couldn't play medic, no slots open
UberLord- Posts : 374
Join date : 2010-04-09
Age : 28
Location : playing tf2 or gmod
Re: Class limits
This vote is pretty invalid because some classes have 3 and sniper has 1.
jameless- Senior Game Admin
- Posts : 955
Join date : 2010-01-04
Age : 42
Location : Florida
Re: Class limits
Current Limits:
Scouts - 3
Soldiers - 3
Pyros - 3
Demoman - 2
Heavies - ?
Engie - ?
Medic - ?
Sniper - 1
Spy - ?
Maybe more medic slots as stated above.
Scouts - 3
Soldiers - 3
Pyros - 3
Demoman - 2
Heavies - ?
Engie - ?
Medic - ?
Sniper - 1
Spy - ?
Maybe more medic slots as stated above.
Google- Clan Member
- Posts : 998
Join date : 2010-04-01
Age : 32
Location : New York, USA
Re: Class limits
Why fix what ain't broke.
It's worked out fine in other words, I don't see a point to changing anything.
It's worked out fine in other words, I don't see a point to changing anything.
Young Greezy- Scrim Team Captain
- Posts : 1775
Join date : 2010-01-10
Age : 57
Re: Class limits
Need more medic. I was forced to play soldier today, which I have been trying to practice at, but still suck at
UberLord- Posts : 374
Join date : 2010-04-09
Age : 28
Location : playing tf2 or gmod
Re: Class limits
I hear ya UberLord but isn't that kind of the point? To diversify the server and keep you on your toes with other classes?
jameless- Senior Game Admin
- Posts : 955
Join date : 2010-01-04
Age : 42
Location : Florida
Re: Class limits
Everything is cool right now. 2 or each (with some exceptions) is perfect!
Last edited by Nicobbq on 15/5/2010, 11:01; edited 1 time in total
Nicobbq- Forum Admin
- Posts : 1083
Join date : 2010-01-02
Age : 34
Location : Quebec, Canada
Re: Class limits
Current settings on the server:
sm_classrestrict_blu_demomen 2
sm_classrestrict_blu_engineers 2
sm_classrestrict_blu_heavies 2
sm_classrestrict_blu_medics 2
sm_classrestrict_blu_pyros 2
sm_classrestrict_blu_scouts 3
sm_classrestrict_blu_snipers 1
sm_classrestrict_blu_soldiers 3
sm_classrestrict_blu_spies 2
Uberlord, the fact that you could not play medic is not an argument. The class restrictions are there to prevent the gameplay becoming non-tactic. A 12 man team does not need 3 medics.
Just like with a competitive 6vs6 there is 1 medic in the team. That's how we came up with the current numbers.
On the flipside however i think if we turn off class restrictions the server will have more players but it will be messy. Just when sourcemod got broken, i still don't understand why it was so crowded on the server during those days. Was it because an update had come out (it didn't change major things) or because the limits were off?
sm_classrestrict_blu_demomen 2
sm_classrestrict_blu_engineers 2
sm_classrestrict_blu_heavies 2
sm_classrestrict_blu_medics 2
sm_classrestrict_blu_pyros 2
sm_classrestrict_blu_scouts 3
sm_classrestrict_blu_snipers 1
sm_classrestrict_blu_soldiers 3
sm_classrestrict_blu_spies 2
Uberlord, the fact that you could not play medic is not an argument. The class restrictions are there to prevent the gameplay becoming non-tactic. A 12 man team does not need 3 medics.
Just like with a competitive 6vs6 there is 1 medic in the team. That's how we came up with the current numbers.
On the flipside however i think if we turn off class restrictions the server will have more players but it will be messy. Just when sourcemod got broken, i still don't understand why it was so crowded on the server during those days. Was it because an update had come out (it didn't change major things) or because the limits were off?
Re: Class limits
Could we at least change demo or spychecker to 3?
Furgus- Clan Member
- Posts : 859
Join date : 2009-12-04
Age : 29
Location : New jersey, U.S.A
Re: Class limits
Thanks for the explanation guys. Sorry if that was a bit immature. I guess it is perfect.
UberLord- Posts : 374
Join date : 2010-04-09
Age : 28
Location : playing tf2 or gmod
Re: Class limits
I too agree with switching to the scouts to two and giving P.Y.R.O another go. They dont do much damage anyway (bad ones) and if you've got a medic, your fine. Also, more spychecker's means more reflections. Solves our spam issue. 3 scouts is too much. "scout rush" isnt what i concider to be a good game. We should also have another medic.
Scout-2
spychecker-3
medic-3
rest 2
Im tired of all the scout with their stupid pistols just running around and pew pew pewing me, and i can do nothing about it.
Scout-2
spychecker-3
medic-3
rest 2
Im tired of all the scout with their stupid pistols just running around and pew pew pewing me, and i can do nothing about it.
Tendo- Clan Member
- Posts : 311
Join date : 2009-12-18
Age : 34
Location : Canada
Re: Class limits
The class limits are good as they are.
Tidelag- Scrim Team Captain
- Posts : 145
Join date : 2010-03-02
Re: Class limits
We made scouts and soldiers 3 because in a 6vs6 game they are 2. So with 12vs12 they should in fact have a limit of 4 but i guess that would make it an even greater scout/solly fest. Also with a 6vs6 some classes are not played who should be played in 12vs12 so...
I don't think another spychecker slot means more reflections, i guess it will only mean more W+M1's! But i guess more pyros on orange can be fun.
Unless they are called Tendo, they are easy to kill
Why 3 medics? I hate these medic chains....
Only 2 scouts out of 12 slots seems little but i'm unsure about this. We could change it to two.
I don't think another spychecker slot means more reflections, i guess it will only mean more W+M1's! But i guess more pyros on orange can be fun.
Unless they are called Tendo, they are easy to kill
Why 3 medics? I hate these medic chains....
Only 2 scouts out of 12 slots seems little but i'm unsure about this. We could change it to two.
Re: Class limits
Today, i played on the server, and there were 3 scouts per team. How many on a team? 5. Thats just stupid if you ask me. There is a thing out there that lets classes open up, the more people join and are playing... i just forget what its called...
Tendo- Clan Member
- Posts : 311
Join date : 2009-12-18
Age : 34
Location : Canada
Re: Class limits
Yes, I've seen servers where the class limits get broader as the player count goes up.
Young Greezy- Scrim Team Captain
- Posts : 1775
Join date : 2010-01-10
Age : 57
Re: Class limits
I think we had tried that plugin in the past but it had a bug where you would change your class but showed the skin from the previous. Like a heavy with a sniper rifle. I will look into if that plugin has been updated again but I don't think the bugs were worked out.
jameless- Senior Game Admin
- Posts : 955
Join date : 2010-01-04
Age : 42
Location : Florida
Re: Class limits
No that bug was not caused by the class limits plugin but by something else, don't remember what though.
edit: old thread here http://forum.pulpfortress.com/screenshots-and-images-f10/demo-soldier-update-glitch-screenshots-t53.htm?highlight=glitch
But it doesn't reveal what the solution was, i remember changing something and then asking pepper to test if it was still possible and it was fixed. Damn my memory....
Anyway i think we could try the other class limit plugin that opens classes up based on the amount of players, that would be neat.
edit: old thread here http://forum.pulpfortress.com/screenshots-and-images-f10/demo-soldier-update-glitch-screenshots-t53.htm?highlight=glitch
But it doesn't reveal what the solution was, i remember changing something and then asking pepper to test if it was still possible and it was fixed. Damn my memory....
Anyway i think we could try the other class limit plugin that opens classes up based on the amount of players, that would be neat.
Last edited by Eraserhead on 16/5/2010, 13:28; edited 1 time in total
Re: Class limits
I am talking about this plugin Max Class which isn't the one we are using. It would allow us to limit based on how many players are in game. But you had posted on there that it was making it so some classes would have other class weapons.
jameless- Senior Game Admin
- Posts : 955
Join date : 2010-01-04
Age : 42
Location : Florida
Re: Class limits
Hah! My solution for the problem was in that thread too Jameless:
https://forums.alliedmods.net/showthread.php?t=62630&page=23
edit: So i think we can test this plugin on the VIP server. Only this is what was the author says:
https://forums.alliedmods.net/showthread.php?t=62630&page=23
edit: So i think we can test this plugin on the VIP server. Only this is what was the author says:
* This plugin is not perfect, I spend hours on this thing and I was not able to do a perfect blocking
* I have not made a lot of tests with this plugin, only with my self. So, please, test it before putting it into a popular server
Last edited by Eraserhead on 16/5/2010, 13:34; edited 1 time in total
Re: Class limits
Yea I checked that solution but it was a link to the plugin we are currently using which doesn't allow us to limit based on number of players in game.
jameless- Senior Game Admin
- Posts : 955
Join date : 2010-01-04
Age : 42
Location : Florida
Re: Class limits
No i think the solution was mainly this:
http://forums.alliedmods.net/showpost.php?p=1020607&postcount=129
I remember after posting that on there that i did not test with Maxclass again to see if that fix also worked for that plugin.
Also, read my edit above.
http://forums.alliedmods.net/showpost.php?p=1020607&postcount=129
I remember after posting that on there that i did not test with Maxclass again to see if that fix also worked for that plugin.
Also, read my edit above.
Re: Class limits
I found two more useful plugins:
http://forums.alliedmods.net/showthread.php?p=667290
http://forums.alliedmods.net/showthread.php?p=730631
http://forums.alliedmods.net/showthread.php?p=667290
http://forums.alliedmods.net/showthread.php?p=730631
Re: Class limits
I've seen the notifier on other servers but noticed it's not always effective. It simply warns you so most annoying people just ignore the warning and pick the class anyway. The first one would disable the class altogether so that could work I suppose but MaxClass would be better because we could allow 1 scout when less then 2 when more and 3 when full etc. Which I think is better than disabling altogether. I have already installed it on VIP just need to test it out.
jameless- Senior Game Admin
- Posts : 955
Join date : 2010-01-04
Age : 42
Location : Florida
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