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[Ignore] Noncombat weapons in melee?

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Should we allow non-combat related items (bonk, medigun, kritzkrieg, jarate) in melee mode?

[Ignore]  Noncombat weapons in melee? I_vote_lcap67%[Ignore]  Noncombat weapons in melee? I_vote_rcap 67% 
[ 8 ]
[Ignore]  Noncombat weapons in melee? I_vote_lcap33%[Ignore]  Noncombat weapons in melee? I_vote_rcap 33% 
[ 4 ]
 
Total Votes : 12
 
 
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[Ignore]  Noncombat weapons in melee? Empty [Ignore] Noncombat weapons in melee?

Post by jameless 26/1/2010, 14:14

In another post we were talking of whether or not we should allow non-combat related items (bonk, medigun, kritzkrieg, jarate) in melee only mode. Please use this post to place your vote. It will remain open for 3 days.


Last edited by jameless on 26/1/2010, 23:12; edited 1 time in total
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Post by Lord Zurkov 26/1/2010, 15:26

Is there a reason we can't have both options available...?
Why not have it so you can enable or disable non-combat items with a vote?
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Post by Epps 26/1/2010, 16:20

I dont like melee mode and if it stays on for too ling I'll just leave and do something else. In other words, I don't care what the outcome is.
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Post by Firestar 26/1/2010, 17:53

Lord Zurkov wrote:Is there a reason we can't have both options available...?
Why not have it so you can enable or disable non-combat items with a vote?

I totally agree Gordon Freeman Headcrab combine
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Post by jameless 26/1/2010, 17:56

Ok I think I may be able to get this done with a vote. Give me some time to work it up. In the meantime please continue to vote if you care to.
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