Ranking plugin updated

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Ranking plugin updated Empty Ranking plugin updated

Post by Eraserhead on 30/5/2010, 13:59

I just updated the ranking plugin on the orange server. If there are any problems please report here.

Changes:

* Fixed bots getting points for killing buildings and capping points (rank_ignorebots).
* Added kill tracking for "tribalkukri" (Tribalman's shiv).
* Added kill tracking for "battleaxe" (Scotsman's skullcutter).
* Added kill tracking for "ball" (Sandman baseball).
* Added kill tracking for "paintrain" (Pain Train).
* Added kill tracking for "sledgehammer" (Homewrecker).
* Added kill tracking for "unique_pickaxe" (The Equalizer when player has less then 25 health).
* Added kill tracking for "tf_pumpkin_bomb" (Pumpkin Bombs).
* Added check to prevent running an old version alongside a new version (file check).

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Post by Young Greezy on 30/5/2010, 14:04

We have bots now? Or is that just what came with the update?

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Post by Nick on 30/5/2010, 14:51

THANK YOU SIR
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Post by Nicobbq on 30/5/2010, 17:40

What's up with the bots?
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Post by Epps on 30/5/2010, 17:53

Young Greezy wrote:We have bots now? Or is that just what came with the update?
Nicobbq wrote:What's up with the bots?
STOP PICKING ON GIBBO DAMNIT! HE CANT HELP IT THAT HE IS A RUNAWAY AIMBOT CREATED BY VALVE TO TESTPLAY TF2!

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Ranking plugin updated Sgtpepper17
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Post by Jonesie|UKCS| on 31/5/2010, 04:17

Sgt Pepper wrote:
Young Greezy wrote:We have bots now? Or is that just what came with the update?
Nicobbq wrote:What's up with the bots?
STOP PICKING ON GIBBO DAMNIT! HE CANT HELP IT THAT HE IS A RUNAWAY AIMBOT CREATED BY VALVE TO TESTPLAY TF2!

Only just cause Gibbo is all better than you!

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Post by Eraserhead on 31/5/2010, 07:15

Well some servers use BOTS to fill up the slots not being used by real players just like the granary server we played yesterday Greezy.

There have been many requests to exclude them from the ranking system which is obvious and now implemented. Not relevant for our server though unless we are going to use them.

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Post by gibbo on 31/5/2010, 09:07

Sgt Pepper wrote:
Young Greezy wrote:We have bots now? Or is that just what came with the update?
Nicobbq wrote:What's up with the bots?
STOP PICKING ON GIBBO DAMNIT! HE CANT HELP IT THAT HE IS A RUNAWAY AIMBOT CREATED BY VALVE TO TESTPLAY TF2!

me?? aimbot?? never.we at valve I strongly deny this Rolling Eyes
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Post by Jonesie|UKCS| on 31/5/2010, 09:24

gibbo wrote:
Sgt Pepper wrote:
Young Greezy wrote:We have bots now? Or is that just what came with the update?
Nicobbq wrote:What's up with the bots?
STOP PICKING ON GIBBO DAMNIT! HE CANT HELP IT THAT HE IS A RUNAWAY AIMBOT CREATED BY VALVE TO TESTPLAY TF2!

me?? aimbot?? never.we at valve I strongly deny this Rolling Eyes

Yeah right, Gibbo! LOLPALOOZA!

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Post by Lord Zurkov on 31/5/2010, 16:09

Eraserhead wrote:Well some servers use BOTS to fill up the slots not being used by real players just like the granary server we played yesterday Greezy.

There have been many requests to exclude them from the ranking system which is obvious and now implemented. Not relevant for our server though unless we are going to use them.
I haven't checked the playercount on the server as often as I probably should, but if it's empty very often you could use a small number of bots to seed it and/or balance teams, and have the server remove the bots once a couple of players join and/or team are balanced.
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Post by Young Greezy on 31/5/2010, 17:30

I disagree with bots entirely. They're too easy to kill, it would mess with all of our killstreak records, and it's dishonest.

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Post by Eraserhead on 31/5/2010, 17:37

Maybe just use 2 bots when the server is empty? As soon as someone enters one bot leaves. When someone else enters that other bot leaves? It sounds like a good compromise to me to keep the server filled up.

Sometimes it's empty for hours but if i join someone else immediately join and in no time there are 15 people playing.

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Post by Lord Zurkov on 1/6/2010, 01:25

Eraserhead wrote:Maybe just use 2 bots when the server is empty? As soon as someone enters one bot leaves. When someone else enters that other bot leaves? It sounds like a good compromise to me to keep the server filled up.

Sometimes it's empty for hours but if i join someone else immediately join and in no time there are 15 people playing.
Wat? Why have two bots and kick one when someone joins? Why not just have one bot until there's two players (although it might not be a bad idea to put it back when there's three players and remove it again at four)?
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Post by ninji on 1/6/2010, 02:50

* Added kill tracking for "unique_pickaxe" (The Equalizer when player has less then 25 health).
I presume and hope you get less points for that?

Young Greezy wrote:I disagree with bots entirely. They're too easy to kill, it would mess with all of our killstreak records, and it's dishonest.
[INSIDEJOKE]Heh[/INSIDEJOKE]
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Post by Young Greezy on 1/6/2010, 07:58

SHUT IT YOU, SHUT IT

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Post by Eraserhead on 1/6/2010, 08:30

Pickaxe is always unique_pickaxe now (for weapon_logclassname). They changed it a while ago (on the 2010-1-13 update iirc). It never varied upon attacker health amount.

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