Pulp Fortress forum archives
Would you like to react to this message? Create an account in a few clicks or log in to continue.

working on a rather silly map.

+9
Citizen
Furgus
Epps
Nick
UberLord
Havik
Eraserhead
ninji
LOOK IT'S ADAM!!!
13 posters

Page 1 of 2 1, 2  Next

Go down

working on a rather silly map. Empty working on a rather silly map.

Post by LOOK IT'S ADAM!!! 9/5/2010, 02:26

anyone want to help?

i'm going to make everything imaginable in it be lethal.


working on a rather silly map. Deathpitv30012

i must admit it is an optimization nightmare. i could probably do without the 40+ steam emitters in the pit though. i tried the orange theme, didn't really work with it. this map is huge by the way. to give you a hint at the scale: that doorway on the beginnings of the fort? you could fit the small house of dustbowl stage 2 through them.
LOOK IT'S ADAM!!!
LOOK IT'S ADAM!!!
Clan Member
Clan Member

Posts : 511
Join date : 2010-02-16
Age : 34
Location : Cal Poly, the real one.

Back to top Go down

working on a rather silly map. Empty Re: working on a rather silly map.

Post by ninji 9/5/2010, 04:56

Can I download the wip?
ninji
ninji
Clan Member
Clan Member

Posts : 908
Join date : 2010-02-05
Age : 31
Location : CA

http://www.tf2items.com/id/ijnin

Back to top Go down

working on a rather silly map. Empty Re: working on a rather silly map.

Post by Eraserhead 9/5/2010, 08:33

Looks awesome. It's a cp map?
Eraserhead
Eraserhead
Senior Game Admin
Senior Game Admin

Posts : 3170
Join date : 2009-11-14
Age : 49
Location : Suriname

http://www.pulpfortress.com

Back to top Go down

working on a rather silly map. Empty Re: working on a rather silly map.

Post by Havik 9/5/2010, 10:07

I would help, but my mapping is a little rusty, and I don't have much TF2 mapping experience...
Havik
Havik

Posts : 427
Join date : 2010-02-16
Age : 29
Location : Canada

http://www.sharpstyles.co.cc

Back to top Go down

working on a rather silly map. Empty Re: working on a rather silly map.

Post by UberLord 9/5/2010, 12:04

I wish I could map, I've tried several times to get started, but I can barely make the floor, let alone the spawn, a cap point, I can barely make walls. I'll just stick with skinning...
UberLord
UberLord

Posts : 374
Join date : 2010-04-09
Age : 28
Location : playing tf2 or gmod

Back to top Go down

working on a rather silly map. Empty Re: working on a rather silly map.

Post by Nick 9/5/2010, 12:26

looks sweet
Nick
Nick
Clan Recruiter
Clan Recruiter

Posts : 786
Join date : 2010-03-20
Age : 31
Location : South Carolina

Back to top Go down

working on a rather silly map. Empty Re: working on a rather silly map.

Post by Epps 9/5/2010, 12:55

If only I could map myself I would make a gauntlet CP map, all the cool things I would make in it :3
Anyway, keep us posted on this, sounds like a lot of fun to watch/play!
Epps
Epps
RINGO MOGIRE BEAM!
RINGO MOGIRE BEAM!

Posts : 2052
Join date : 2009-11-16
Age : 34
Location : Oss, Netherlands

http://www.epps.nl

Back to top Go down

working on a rather silly map. Empty Re: working on a rather silly map.

Post by LOOK IT'S ADAM!!! 9/5/2010, 14:05

Eraserhead wrote:Looks awesome. It's a cp map?

yes

ninji wrote:Can I download the wip?

as soon is i get the basic layout complete. i want the cliffs on the sides to be finished first.
LOOK IT'S ADAM!!!
LOOK IT'S ADAM!!!
Clan Member
Clan Member

Posts : 511
Join date : 2010-02-16
Age : 34
Location : Cal Poly, the real one.

Back to top Go down

working on a rather silly map. Empty Re: working on a rather silly map.

Post by Eraserhead 9/5/2010, 19:44

lol havik awesome avatar.
Eraserhead
Eraserhead
Senior Game Admin
Senior Game Admin

Posts : 3170
Join date : 2009-11-14
Age : 49
Location : Suriname

http://www.pulpfortress.com

Back to top Go down

working on a rather silly map. Empty Re: working on a rather silly map.

Post by UberLord 9/5/2010, 19:55

Eraserhead wrote:lol havik awesome avatar.
OMFG, ADMIN DERAILING A TOPIC!! Anyway, when we test that, I'm going to have some fun as spychecker on that tower Very Happy
PS: Find the censor Razz
UberLord
UberLord

Posts : 374
Join date : 2010-04-09
Age : 28
Location : playing tf2 or gmod

Back to top Go down

working on a rather silly map. Empty Re: working on a rather silly map.

Post by Furgus 9/5/2010, 20:33

well I'm taking a break on the map I'm doing because it's aggravating me. lol But if you want send me the .vmf file and I can take a look at it. See what ideas I can come up with.
Furgus
Furgus
Clan Member
Clan Member

Posts : 859
Join date : 2009-12-04
Age : 29
Location : New jersey, U.S.A

Back to top Go down

working on a rather silly map. Empty Re: working on a rather silly map.

Post by LOOK IT'S ADAM!!! 10/5/2010, 01:37

started work on the interior today. i guess what i need now is ideas for creative ways to kill unsuspecting players. there are stone boulders rolling down the ramps on the middle tower, the pit can kill you. i plan to have roaming boulders making circles around the level, all elevators will have counter-weights that can smash you, etc...
LOOK IT'S ADAM!!!
LOOK IT'S ADAM!!!
Clan Member
Clan Member

Posts : 511
Join date : 2010-02-16
Age : 34
Location : Cal Poly, the real one.

Back to top Go down

working on a rather silly map. Empty Re: working on a rather silly map.

Post by Citizen 10/5/2010, 08:10

Hah, that looks fun, I may be posting some of the first pics of my map soon. All I have rough drafted on paper is the mid and part of the second, and I am constantly changing it Razz. Anyways it's a snowy CP level that does some interesting things with height and angles. Just about every encounter area flanks the other teams (ie: most of them meet at a 90degree angle) I figured this would be sorta fun seeing as how most of the maps are straight forward with a couple obstacles. Anyways it's called CP_Klonkide

(Oh and if I can I will have a gaint laser that moves based on what team owns the center Razz )
Citizen
Citizen
Clan Member
Clan Member

Posts : 28
Join date : 2010-04-09
Age : 29
Location : Smithfield, UT

Back to top Go down

working on a rather silly map. Empty Re: working on a rather silly map.

Post by hyce777 10/5/2010, 10:00

Ideas to kill unsuspecting players? Trap door to a pit. I did that once in a map called construct, which overall sucked. But the trap door on the final control point was good, people would have to jump to the point to cap. I also put full healthkits over the door, enticing people to walk on. Then they would fall 12 stories to their doom.
hyce777
hyce777
Clan Member
Clan Member

Posts : 513
Join date : 2009-12-05
Age : 30
Location : Seattle, Washington, USA

Back to top Go down

working on a rather silly map. Empty Re: working on a rather silly map.

Post by Eraserhead 10/5/2010, 10:24

I remember that map Very Happy
Way too big.
Eraserhead
Eraserhead
Senior Game Admin
Senior Game Admin

Posts : 3170
Join date : 2009-11-14
Age : 49
Location : Suriname

http://www.pulpfortress.com

Back to top Go down

working on a rather silly map. Empty Re: working on a rather silly map.

Post by LOOK IT'S ADAM!!! 10/5/2010, 20:17

final cap area, spawn entrances will be on either side as well as on top of that overhang. does anyone know how to get a fire particle system in there?

working on a rather silly map. Deathpitv30014
LOOK IT'S ADAM!!!
LOOK IT'S ADAM!!!
Clan Member
Clan Member

Posts : 511
Join date : 2010-02-16
Age : 34
Location : Cal Poly, the real one.

Back to top Go down

working on a rather silly map. Empty Re: working on a rather silly map.

Post by LOOK IT'S ADAM!!! 11/5/2010, 20:09

it's lamost to a point where i can release a WIP without feeling bad. this map is huge, almost too huge. i might have to fill it up a bit before i can feel ok about calling it an alpha.
LOOK IT'S ADAM!!!
LOOK IT'S ADAM!!!
Clan Member
Clan Member

Posts : 511
Join date : 2010-02-16
Age : 34
Location : Cal Poly, the real one.

Back to top Go down

working on a rather silly map. Empty Re: working on a rather silly map.

Post by Young Greezy 11/5/2010, 20:45

LOOK IT'S ADAM!!! wrote:it's lamost to a point where i can release a WIP without feeling bad. this map is huge, almost too huge. i might have to fill it up a bit before i can feel ok about calling it an alpha.

Have you seen hyce's alphas? Yours will be plenty finnneee!

(LOVE YOU HYCE!)
Young Greezy
Young Greezy
Scrim Team Captain
Scrim Team Captain

Posts : 1775
Join date : 2010-01-10
Age : 57

Back to top Go down

working on a rather silly map. Empty Re: working on a rather silly map.

Post by hyce777 11/5/2010, 22:05

Right back atya, greezy.

My alphas are what they are. Alphas. Alphas are the early, crappy tests. In my mind alphas are: Baren, not detailed/textured, no dynamic lighting, sound, not many props. The basic map.

Betas: Detailed, 100% Textured, 100% Working (no door problems, etc), Propified, and has some dynamic lighting.
hyce777
hyce777
Clan Member
Clan Member

Posts : 513
Join date : 2009-12-05
Age : 30
Location : Seattle, Washington, USA

Back to top Go down

working on a rather silly map. Empty Re: working on a rather silly map.

Post by Eraserhead 11/5/2010, 22:31

hmm we might want to disable snipers on that map...
Eraserhead
Eraserhead
Senior Game Admin
Senior Game Admin

Posts : 3170
Join date : 2009-11-14
Age : 49
Location : Suriname

http://www.pulpfortress.com

Back to top Go down

working on a rather silly map. Empty Re: working on a rather silly map.

Post by ninji 11/5/2010, 22:51

Eraserhead wrote:hmm we might want to disable snipers on that map...

Nah ;)
ninji
ninji
Clan Member
Clan Member

Posts : 908
Join date : 2010-02-05
Age : 31
Location : CA

http://www.tf2items.com/id/ijnin

Back to top Go down

working on a rather silly map. Empty Re: working on a rather silly map.

Post by Epps 11/5/2010, 23:07

Eraserhead wrote:hmm we might want to disable snipers on that map...
Nah, we should disable all classes except sniper on that map!
Epps
Epps
RINGO MOGIRE BEAM!
RINGO MOGIRE BEAM!

Posts : 2052
Join date : 2009-11-16
Age : 34
Location : Oss, Netherlands

http://www.epps.nl

Back to top Go down

working on a rather silly map. Empty Re: working on a rather silly map.

Post by ninji 11/5/2010, 23:50

Sgt Pepper wrote:
Eraserhead wrote:hmm we might want to disable snipers on that map...


Nah, we should disable all classes except sniper on that map!

You win
ninji
ninji
Clan Member
Clan Member

Posts : 908
Join date : 2010-02-05
Age : 31
Location : CA

http://www.tf2items.com/id/ijnin

Back to top Go down

working on a rather silly map. Empty Re: working on a rather silly map.

Post by LOOK IT'S ADAM!!! 11/5/2010, 23:59

what happened to the quote box highlighting? this new scheme is confusing me.
LOOK IT'S ADAM!!!
LOOK IT'S ADAM!!!
Clan Member
Clan Member

Posts : 511
Join date : 2010-02-16
Age : 34
Location : Cal Poly, the real one.

Back to top Go down

working on a rather silly map. Empty Re: working on a rather silly map.

Post by Google 12/5/2010, 00:03

LOOK IT'S ADAM!!! wrote:what happened to the quote box highlighting? this new scheme is confusing me.
--
It's PMSing right now .
Google
Google
Clan Member
Clan Member

Posts : 998
Join date : 2010-04-01
Age : 32
Location : New York, USA

Back to top Go down

working on a rather silly map. Empty Re: working on a rather silly map.

Post by Sponsored content


Sponsored content


Back to top Go down

Page 1 of 2 1, 2  Next

Back to top

- Similar topics

 
Permissions in this forum:
You cannot reply to topics in this forum